Stat cap clarification

Discussion in 'Arcanum Hints & Tips' started by Eat shit and die, Jan 24, 2011.

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  1. Eat shit and die

    Eat shit and die New Member

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    I remember trying Arcanum out sometime last decade, can't quite recall why I didn't finish it.

    Anyway, planning a new playthrough but I'm not sure I quite get stat caps. Looked around a bit and here's what I understand so far:

    1)Racial bonuses let you go over 20
    2)Racial penalties keep you under 20
    3)Background bonuses can make up for a racial penalty up to 20. Eg. sickly half-ogre can get IN 20. But they won't let you go further over 20 than a racial bonus allows.
    4)Background penalties won't prevent you from reaching the racial cap. It will just cost more CP.

    Now for my question: how do bonuses from items/blessings/spells work into this? Are they similar to background bonuses that they can boost racially inhibited stats, but only up to 20? Or will my tech-ogre's machined plate boost his ST to 27?

    As you can probably tell I'm thinking of a Master playthrough with a couple of superm... err half-ogre buddies clad in powera... machined plate and electrified tophats wielding flaming axes. Should be fun.
     
  2. ytzk

    ytzk Well-Known Member

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    Yup, only up to 20.
     
  3. Drog Alt

    Drog Alt Member

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    Not true.
     
  4. Eat shit and die

    Eat shit and die New Member

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    Hmm, yeah, this is quite weird. Looks like those half-ogres can always pump their ST to 24, but other stats can indeed have lower caps because of backgrounds. Guess I should've tested more than one stat before drawing conclusions.

    Thanks for the replies. I heard magic is OP in this game so I was almost certain I was missing out on ST&DX 40 by not going the melee-with-magic-buffs route, but I figure I can do that in plenty of other games. Although I guess a tempusfugited posse would still be more powerful than what I'm going for, oh well.
     
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