Hello all, maybe somebody here can help me out? Thing is, I was doing Stringy Pete's quest, dug up the treasure, gave the items to Magnus to carry and then without me realizing it he died and I didn't have anything to resurrect him on me. So I went to buy some resurrection, but when I got back, his body was gone. Is there any way to resurrect dead party members 'Baldurs Gate style' as in going to a temple or so?
No such mods exist. Once a character's body disappears, they're forever gone, erased from your save file.
I don't think there is one. The game deleted Magnus' body....once that is done, there really isn't a way to get him back that I'm aware of. My only other guess is some sort of save game editor? Maybe hex your save-game and enter Magnus' info in there? If one were to resurrect Magnus via game code and tell the game to teleport him to his start location perhaps that would theoretically work. Perhaps you could examine a save-game in which Magnus is your follower and then copy over code from that into your current save-game? Again, I have absolutely no idea how that would be accomplished or what to look for via hex editor.
Does anyone have the save files figured out that well with a hex editor. If so then you can simply start a new game, get Magnus on your team, save the file, then copy and paste the segment of hexadecimal code into your other save file. The trouble being to isolate all of the save file you need to get Magnus back without screwing up the save file. This would have a high probability of corrupting the file so I would definitely make a copy. All I know that can help you out with that strategy is that the main character code is at the bottom of the file, the inventory data is kept just before the character sheet data. That is about all I know that can be of use. I don't know yet what all the data is after the character sheet data but there is a lot there.
A save game file is actually just a container. It contains .mob files (the PC is also a .mob), various map info, etc. The format is pretty straightforward, so you can easily write a tool for decompiling/compiling the saves.
I had always been opening them with a hex-editor. Is there a better way to open them in order to make editing more easy. I know there is the character editor that will do most things for me but every once in a while I have issues with that.