Need a little light on what the 1st free script number is ... as I assume by trial and error that simply naming the script 1250.scr will not mean that is its script number in the game. therefore, im believing that I must find out what script number is free and how the hell do I tell the game to recognize the new script lol. Im probably missing something seriously simple, though that is me ... I try to find the hardest solution i can.
Right - Arcanum's scripts use 5 numbers and a description. For example - 00001TeleportTest.scr. The description is optional but really helps if you need to find it again. Now, the first 1000 numbers are reserved for stand-alone mods, and the UAP increases the number of used listings to 30303, so anything after 30310 would be safe. Entering the example above into a character script listing is simple enough. You don't need to type in the 4 zeros, just the number 1. Or for a script named 30350Bob - enter 30350. That's it! If you're entering a number into a dialog slot or similar and you haven't yet created it, WorldEd will warn you about it's non-existance but will allow the entry anyway. Just remember to create the scr before you test the scene.