Swapping weapons?

Discussion in 'Arcanum Hints & Tips' started by Narmy, Sep 15, 2009.

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  1. Narmy

    Narmy New Member

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    Is there any way to add two weapons to the hotkey bar and click to equip?

    I made a gun using character with a dagger as backup, but I've had to go to my inventory every time I want to swap between them. I tried adding them to the bar but when I clicked one it just disappeared from my hotkeys.

    Any way to quickly swap weapons would be helpful, thanks.
     
  2. Xiao_Caity

    Xiao_Caity New Member

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    It disappears from your hotkeys because you equipped it. It's... weird, I know. I just don't bother, I pick a single weapon and stick with it.
     
  3. Narmy

    Narmy New Member

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    Thanks for the help.

    I guess I will just stick with the dagger until I find a lot more ammo.
     
  4. Xiao_Caity

    Xiao_Caity New Member

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    See if you can pick up the schematic for bullets. The components are easy to get and you can make quite a lot in a short time.
     
  5. Narmy

    Narmy New Member

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    Is that under gun smithy or explosives, or something else?

    Don't tell me where the schematic is, I like to find stuff myself, hehe. :lol:
     
  6. Muro

    Muro Well-Known Member

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    Bullets are under explosives. But just one character point invested in that discipline is enough in terms of the skill required to make them.
     
  7. Narmy

    Narmy New Member

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    I found the schematic, along with some other ones, but I have a few questions:

    How do you know how much expertise you need to construct each recipe?

    And also, what do those numbers in the bottom right corner of each ingredient mean?

    Examples:
    http://img6.imageshack.us/img6/2816/arcanum.jpg
    http://img30.imageshack.us/img30/7209/arcanum2.jpg
    ---
    One more somewhat unrelated question but to save making another topic I'll ask here:

    What do those symbols on the target on your combat hud mean? I have seen an eye, and a lightbulb which stumped me. But I have also seen a brick wall which I assume means your line of sight is blocked.
     
  8. Charonte

    Charonte Member

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    Each time you invest in a tech discipline you get 'points' describing how learned you are in the topic. Those numbers below each ingredient describe the required level you need. You can get manuals in the university of Tarant that'll provide a boost providing the book remains in your inventory.

    You are right about the brick wall; Others refer to lighting penalties and so on.
     
  9. Muro

    Muro Well-Known Member

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    brick wall - sight blocked
    light bulb - lighting penalties
    eye - target to far to shoot properly
    weight - not enough strenght to use the weapon properly
    magic & tech emblem - possible reduction of damage caused by the target's high aptitude of one of the kind (I hope the description is accurate)

    That's all, I believe, or at least all of the penalties I recall at the moment.
     
  10. Narmy

    Narmy New Member

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    Thanks guys.

    So if I get the eye I need to move closer, but how do I counter a lighting penalty, hold a lantern?
     
  11. kashin

    kashin New Member

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    Yes, I think you can hold a lantern unless you're using a 2 handed weapon. Also, uhhh... I think there is some sort of herbal/chemistry Tech substance that you can take to give a boost to lighting.
     
  12. Muro

    Muro Well-Known Member

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    I won't guarantee my opinion with my head (I have yet to put attention to the chemistry discipline), but I sincerely doubt it.

    As far as I know, there are five ways to counter lighting penalties:
    • holding a lantern
    • holding an electric light
    • wearing the Helmet of Light
    • casting Illuminate
    • becoming a melee expert (which causes your character to be completely unaffected by lighting penalties)
     
  13. papa_dog_1999

    papa_dog_1999 Well-Known Member

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    I believe you are correct Muro.

    I remember reading somewhere about a test comparing the lantern against the electric light, as far as combat advantage. If I remember correctly, the lantern actually did better. The article listed the particulars of the test and chances to hit and so forth. I can’t remember where I read this, so I’m unable to cite any proof, so take this with a grain of salt.
     
  14. Anonymous

    Anonymous Guest

    http://www.terra-arcanum.com/phpBB/view ... 899#188899
     
  15. papa_dog_1999

    papa_dog_1999 Well-Known Member

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    That's the one!
    Thank you, Drog.

    And it keeping with the tone of that post, I'm still surprised that the lantern is better than the electric light.
    Perhaps I'm expecting too much from a steampunk style hand held electric light.
     
  16. Narmy

    Narmy New Member

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    I saved my game and put a point into electric, to try the electric light. I didn't try it in combat, but it gave a larger radius of light, so it's confusing how it can be worse.

    Also you didn't mention the illuminating decoy, how well does that combat the light penalty? I don't have the skill to craft it, but I have the schematic for it.
     
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