I've searched around, but I can't find what the bonuses are for reaching 20 in the various stats. And I've lost my rulebook. Can someone please post them?
Strength: Double Damage Bonus Dexterity: +5 speed Constitution: Poison immunity Beauty: +100 reaction modifier Intelligence: 10% bonus to all Intelligence skills Perception: See invisible creatures Willpower: Immune to will-affecting spells Charisma: Followers will never leave you, and you can recruit evil followers as a good person and vice versa. Not sure if part of this is the Master Persuasion perk or not though.
thanks. I can see the use in most of them, although the immunity to Will-affecting spells sounds kinda pointless.
I can only think of 0 invisible creatures in the entire game. Please enlighten me. As for Charisma, I've always thought that 20 only awarded you with another slot in your party. And that Master Persuasion gave you the recruit anybody/never leave bonuses.
With CH20 your followers will never complain and their reaction will never drop, you can in fact even attack and kill them and they still won't get upset. However, you can recruit anybody only with Master Persuasion. Also, we have the manual in our downloads section.
According to the manual 20 Charisma = 100% loyalty: followers will never flee from your side and will only leave you if you ask them to, never of their own accord. and Persuasion Apprentice = Followers will wait for one's Character longer than normal Persuasion Expert = Gain a bonus of 2 extra followers in addition to Charisma Bonus Persuasion Master = Anyone will join with the Character, regardless of reaction to one's alignment