The impact of shields

Discussion in 'Arcanum Hints & Tips' started by GigurBim, Aug 18, 2008.

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  1. GigurBim

    GigurBim New Member

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    Does wearing a shield have an impact on character's Strength, Dexterity or Speed? Lets assume the encumbrance level is "none".
     
  2. Gillsing

    Gillsing New Member

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  3. Dark Elf

    Dark Elf Administrator Staff Member

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    Shields don't affect your stats (unless there's a magickal shield out there I didn't know about) but weapons generally have a higher Strength requirement if you wield a shield or lantern in your off-hand.
     
  4. GigurBim

    GigurBim New Member

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  5. GigurBim

    GigurBim New Member

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    By the way, what happens with your damage and chance-to-hit when you dont have enough Strength for wielding a weapon?
     
  6. Wolfsbane

    Wolfsbane Well-Known Member

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    Don't double post and MAKE A GUESS GODDAMNIT!
     
  7. GigurBim

    GigurBim New Member

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  8. CCTV

    CCTV New Member

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    If you don't have enough strenght to wield a weapon then you deal less damage. I'm not sure what happens to chance to hit but It's probably lower.
     
  9. GigurBim

    GigurBim New Member

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  10. Gillsing

    Gillsing New Member

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    I didn't know that you deal less damage when Strength isn't high enough for a given weapon. I do know that the chance to hit goes down by 5% for each point of Strength that is missing. Easy to live with, really, but quite annoying to see the warning. ;)
     
  11. GigurBim

    GigurBim New Member

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  12. Dark Elf

    Dark Elf Administrator Staff Member

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    But why is it annoying? It makes sense. If you are a scrawny little elf girl, a heavy weapon such as a claymore should be nigh impossible to wield with any accuracy.
     
  13. GarmGarf

    GarmGarf New Member

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    Actually, if anything, it is a very fair mechanic indeed.

    Some other games simply don't let a character wield weapons if their strength level lies under the strength requirements of the weapon.

    But, Arcanum gives the choice to the player to decide if their character will still wield the weapon even though there will be penalties.
     
  14. DonThrogg

    DonThrogg New Member

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    And that's why Arcanum is such a great game.
     
  15. GarmGarf

    GarmGarf New Member

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    Exactly. It is the freedom produced from realism.
     
  16. elreicht

    elreicht New Member

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  17. Gillsing

    Gillsing New Member

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    It's the warning that's annoying. And I'm not suggesting that it's a bad thing, just that it's annoying to constantly be reminded that the character is too weak to use the weapon without penalty. Like a "fasten seatbelt" light, blinking whenever I check the inventory.
     
  18. elreicht

    elreicht New Member

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    It really is annoying but I guess it's necessary for us to know that we are not using the weapon in an optimal fashion since we are incapable of wielding it efficiently...
     
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