Arcanum:WIP 2.2 (Beta) Now Available

Discussion in 'Module Discussion' started by rroyo, Oct 28, 2007.

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  1. rroyo

    rroyo Active Member

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    Got it!
    I just noticed: Both 15112 and 15153 are listings for fire obstruction.

    Just checked the Pyro Bow and it's OK. (15153)

    BTW: the Xschematic.mes isn't being used.
     
  2. Tekkus McDwarf

    Tekkus McDwarf Member

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    discovered something odd in the "new void" was going to use a hypnotic suggestion on Krakatur and I ran completely off into the void and got stuck there. Also, on some of the transporters, when you TP in and combat immediately starts, you get stuck there and can only move off of the TP stand when you go into map mode and set a waypoint to next one. Other things in the Void that bug me, using necromizer or hypnotic suggestion...the long speech @ Kerghan where his slide show is supposed to be ( but wasn't ) they all pop outta their conditions and wail on the party while the PC is still in chat with him... sometimes it pops the PC outta chat. Also, Kerghans position @ his place is back to the wall... I bring an army and only a few can whack on him while I'm kiting his army of undead. It works well and makes the fight longer. If you wanted to make it even longer, drop some more junk in there right and left of him.
     
  3. rroyo

    rroyo Active Member

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    You've got a glitch. Big time.

    Other than copying the map into the PATCH1 folder and taking some measurements, I hadn't done anything to the Void prior to this release.

    Edit - FYI: I'm still a long way from doing anything with Kergan.
     
  4. Spiffy

    Spiffy Member

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    How long do you think it will be until the next version?
     
  5. Spiffy

    Spiffy Member

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    DAMNIT!!! I reinstalled the game and it STILL doesn't work!!!!! BAHH!!!! Once again it recognizes the new backgrounds and portraits and stuff, but I can't find the chest!!!!!!! :x
     
  6. mathboy

    mathboy New Member

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    You haven't even got a play disc, it's pretty much a miracle that you've been able to patch the game.

    Go buy the game if you want the mod to work.
     
  7. rroyo

    rroyo Active Member

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    My target is somewhere around the end of February.

    And, like Mathboy said, buy the game!
     
  8. Spiffy

    Spiffy Member

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    I was playing Arcanum and I noticed something... Conjure Spirit is useless. I got it 'caus I thought it would be cool to talk to the people who died at the Crash Site, and other people, too. But every single person says the exact same things!! This spell f'in sucks. Seriously. Please try to add more of a use to this spell in the next update...
     
  9. rroyo

    rroyo Active Member

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    When, and only when I become more knowledgeable on how to do so.

    Edit: Also, the spirits will need individual dialogs.
     
  10. Spiffy

    Spiffy Member

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    Also, please add more things to the islands. I'm talking about Cattan, Thanatos, and Half Ogre Island. They all seem so... empty :/
     
  11. rroyo

    rroyo Active Member

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    Cattan: Two towns, two banana plantations, and a necropolis for certain.
    Veloren: It'll get something.
    Isle of Despair: There's an idea I'm still kicking around.

    Thanatos and Half-Ogre needs to remain as-is.
     
  12. figorian

    figorian New Member

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    That sounds really nice. Are you going to include jfkoski's fixes since I don't know how to do it myself.
    I guess I will start to play the next release, in the meantime I have to finish my actual Fallout 2 game, but I hope I can give you some feedback as soon as I'll start :)
     
  13. Spiffy

    Spiffy Member

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    I just thought of a new schematic: you know that weapon that they used in the Civil War that was like, a rifle with a spear attached to the bottom so when they ran out of ammo they could charge with the spear? I forgot what it's called, but that's the schematic. Requires a Hunting Rifle and a Railroad Spike or something.
     
  14. Unknown??

    Unknown?? New Member

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    That would be a bit hard.... unless maybe when you deplete the ammo or press a hotkey you switch to a knife (bayonet).
     
  15. rroyo

    rroyo Active Member

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    figorian: I'm going to be adding them. I've got them printed out and when I finish the scripting in Brandybuck I should be able to get to those.

    Spiffy & Hurricane: It sounds good, but I, personally, don't know if it could be made to work.
    Due to the lack of a spear or a bayonetted rifle in the game.... Well....
    Add this to the wish list - right below the crossbow.

    Spiffy - I did modify Thanatos a bit! The Bogaroth got a substantial hit point boost a few days ago.
     
  16. Spiffy

    Spiffy Member

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    Sidequest idea: After you help out Doc Roberts kill the robbers, he comments on how well you fight. After he notices that the guard in the bank died, he offers you a job to take his place. During your shift in the bank at night, it gets broken into by the half-orc who offers you the quest to rob the safe in the bank. After you kill him, you can either loot the paper with the safe's conbination and rob the safe, or you can take the good side and leave it on his body.

    Also, I'm thinking of some way to get Doc Roberts to join your party, caus it would be awesome to have him as a teammate (just lower his level, hehe).
     
  17. Unknown??

    Unknown?? New Member

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    Alright, time for a personal question:

    What do you use to make dialogues? A program?

    Did you learn off of AMTUT?

    Have you ever though of making some tutorials for idiots like me?

    I don't think this mod will progress much without help from other people... but I don't even know if that would work.
     
  18. rroyo

    rroyo Active Member

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    Spiffy: Ahhh..... No thanks. I have no plans to change Doc Roberts.

    Hurricane:
    1) I use zammy's dialog creator and sockmonkey.
    2) Yep.
    3) No, I hadn't.
    4-a) Progress? Yes - but not in the way it should.
    4-b) Believe me when I say it's working.
    All the feedback I've been getting - praise, criticisms, and suggestions - have been extremely helpful for someone who wanted his additions to look like they've always been there. I've been missing the mark lately, but I'm getting there.
     
  19. Spiffy

    Spiffy Member

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    I liked the idea :(

    How bout you don't add Doc Roberts as a follower, but still add the quest?
     
  20. rroyo

    rroyo Active Member

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    I printed it out. Maybe towards the end of the build I'll consider it, but other than rounding out Althea's script and perhaps adding a historian (?) to the basement of the Shrouded Hills temple, I'm pretty much done with the town.
     
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