How do I deal with brute fang

Discussion in 'Arcanum Hints & Tips' started by divagoldvixen, Dec 3, 2006.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. divagoldvixen

    divagoldvixen New Member

    Messages:
    8
    Likes Received:
    0
    Joined:
    Dec 3, 2006
    Hi all, this is the 1st time I post new topic, forgive me if I make any mistakes. :)

    While playing the game, I have encounter serious diffculties when dealing with brute fang (big black wolf). They are: high dex, high damage and worest of all; they usually attack in group.

    This matter beome even worse when I playing the polished car arcanum mod where brute fang gains fire immunity as the proto-axe is no longer useful in dealing with them. :/

    The worest case I have encountered in polished car arcanum (molochean hand hack enabled) was during random encounter where upon the death of molochean hand leader, 12 brute fang were summoned!!! :cry: The result was brutal as all my party members were slaughtered in just 3 turns (I am playing turn based, in real time, my party members would die even faster). :x

    Any helps or suggestions would be highly appreciated.

    Note: I did some key words search in this forum and was surprised there were no posts about this topic. So I post this topic and I believe this topic will be useful to other players as well.
    :)
     
  2. Grossenschwamm

    Grossenschwamm Well-Known Member

    Messages:
    7,630
    Likes Received:
    4
    Joined:
    Feb 21, 2006
    What are the stats and abilities of your main character? Also, who's in your party?

    If you've got some skill in throwing, I'd recommend explosive grenades (or something that reduces the fatigue of a group of enemies)

    If you can knock out all of the brute fangs, or at least a few of them, killing them (or running) will be a lot easier.

    If you have some skill in firearms, the Divine PrismHarm LGR could help, as well as any other gun with a good damage and speed.

    Another thing to try is to just hit the things with your fists (or feet). That takes fatigue out pretty quickly, and as soon as you've knocked out a brute fang, you can start work on another. Then, your party will start to work on the unconscious things.

    Also, if you want to skip the fight entirely, keep a useable item in your belt. As soon as the Molochean Hand conversation starts, click on the useable item, and you'll get out of the conversation without any adverse effects, so you can just keep walking.
     
  3. divagoldvixen

    divagoldvixen New Member

    Messages:
    8
    Likes Received:
    0
    Joined:
    Dec 3, 2006
    Thank you for the reply Grossenschwaum. Now to answer your questions (I am playing car arcanum mod):
    1) I am playing as a elevn technologist (I love challenge and prefer exotic playing style), skillful in melee, dodge and heal. The character specialse in explosive and chemistry.
    2) I have three followers: Althea (melee fighter, main purpose: monster killing), Jayna (back up fighter, main purpose: heal, potion maker), Raven (magicer, main purpose: role playing/range attacker)
    3) Playing style: I am a power gamer, die as less as possible, always play at MAX diffculty, never use dwarf (don't like the little runt), small humaniods or half breeds
    4) Main tactic: Melee the opponents, disable them by took out their fatigue quickly (balanced sword do it nicely, feather wight axe & barb sword are good to), alternatively use stun or stun generade to disable them.

    In my humble opinion, explosive generade will not be effective at killing brute fang since explosive generade does fire damage and brute fang is fire immune... Electro generade is not that good either doing minor damage to those killing machine.

    My usual tactic in dealing with brute fang is using stun generade/stun spell to stun them. The problem with this tactic is running out of fatigue/stun generade.

    Brute fangs can do massive fatigue damage as well. Regarding to stun generade, each encounter with brute fangs require large amount of stun generade but in a long journey, it is possible to encounter 3 even 4 waves of brute fangs in just 1 trips (at least it happened to me)...

    In my humble opinion, the bottom line in dealing with brute fang is this: disable them or most of them in the 1st turn, if more than 2 survive your assult, then it is game over.
     
  4. Frigo

    Frigo Active Member

    Messages:
    2,107
    Likes Received:
    0
    Joined:
    Jan 21, 2006
    Oh man, I don't wonder you die. Max difficulty is insane (at least in the original Arcanum). Once I played with a thief with max diff. I barely survived the crash site & shrouded hills and I had zero chance to unlock shops' containers.
     
  5. divagoldvixen

    divagoldvixen New Member

    Messages:
    8
    Likes Received:
    0
    Joined:
    Dec 3, 2006
    Dear Frigo, thanks for the reply. :)

    In my humble opinion, all character should invest some point into melee, and stun spell/stun generade, and at least one follower to cover your back. If a character satisfys the above conditions, you will be fine in majority situtations. Except following areas:
    1) Brute fangs combo
    2) Company of fire/earth elemental or their less counsins e.g. ore golems etc
    3) Theives hideout (car arcanum only) - thieves who attack wondering merchants
    4) Gore guard parties (> 5 consider fatal, just like brute fangs)
    5) Orc berserker squad (generally easy since they tend to attack in small number, small = 1 0r 2)
    6) Groups of lichs e.g. lord of the damn etc - immune to fatigue and can summon elemental
    7) Spiders (all type in car arcanum) - unpon death they generate less spider, they may not kill you but they can weak you/waste you attack turn so you fall prey to some strong foes

    By the way, what type of theive were you playing, magical/tech?
    If magical, spells such as fire lash (weaken serverely in car arcanum but very useful when facing fatigue draining non-fire immune creatures such as krag shaman), disintergration, teleport (subject to debate), invisible and summoning spells are very useful.

    If you are a tech theif, apart from explosive decipline, you might consider invest in spike trap and bear trap (spike trap can help you kill foes without put youself into danger, e.g. my lvl 2 character was able to kill the thieves at the shroud hill bridge by placing 24 spike traps at strategic location, its simple and reliable). However, playing spike trap is time consuming and is only useful in the early stage of the game. Later you may find bear trap useful since it will disable a particular strong ,monster from moving.

    However, traps are not effective during encounters/ambushes. So I couldn't kill brute fangs useing traps... :-(

    By the way, do you have any suggestion on how to deal with my problem with brute fangs? :)
     
  6. TONGSyaBASS

    TONGSyaBASS Member

    Messages:
    772
    Likes Received:
    0
    Joined:
    Apr 19, 2005
    If you want them unconscious then you can't do better than the tranq gun.

    You could also try Control Beast.
     
  7. divagoldvixen

    divagoldvixen New Member

    Messages:
    8
    Likes Received:
    0
    Joined:
    Dec 3, 2006
    Thanks for the reply TONGSyaBASS. I agree with you on control beast spell, which is effective at disabling brute fang. However, the spell is draining fatigue, and you may only contol MAX of 4 (limited by the INT modifier). As mentioned previously, more than 4 brute fangs (in fact much more) may spawn, so the spell won't save the character.

    Regarding tranq gun, I cann't make any comment since I have never used it due inability of finding the required schematic.

    Here are some of my question regading the gun:
    1) Where do I find tranq gun schematic? At gun smith or tech shop?
    2) What ammon does the gun use? Normal bullets or other custom ammon?
    3) Which tech tree do I need to invest character points in? Chemistry or do I just need to buy the manual in the uni at Tarant?
    4) How does the gun work? Is is only take one shot to disable the opponents? e.g. 4 shots will disble 4 brute fang.
    5) What is the speed of the gun? Is it faster than hand cannon?

    I apologize if these questions have been answered in the past. And I would be gratful if some one is able to answer these questions for me.
     
  8. Grossenschwamm

    Grossenschwamm Well-Known Member

    Messages:
    7,630
    Likes Received:
    4
    Joined:
    Feb 21, 2006
    Tranq gun has a speed of one, min str req. of 8, and as far as I've used it in the game, does a one shot deal to your enemy. One hit and they're down. However, the speed leaves you open.
    As for ammo, nearly every gun in the game uses bullets, and the Tranq is no different. It uses one bullet, does 1-15 physical damage, and it saps fatigue.
    As for the schematic, I'd haunt a tech shop or a gun smith's shop for a time, and check their inventory every once in a while. I can't seem to remember where exactly I've ever gotten it in the game, but I know I've used it.

    With control beast, however, the newly friendly animal should be fighting on your side, and would lessen the brunt of attackers.
     
  9. Solaris

    Solaris New Member

    Messages:
    1,423
    Likes Received:
    0
    Joined:
    Nov 10, 2002
    12 fire immune Brute Fangs... The stuff of nightmares.

    Turn-based means grenades (and no Shock Staff). Stun is a good choice, but you are already using them, so what you need is some kind of crowd-control device. Now, I haven't actually tried the stuff I am about to suggest, but... Hallucinite grenades, perhaps, to make them scatter? Or maybe some Paralyzer- it holds for a long time, you won't need to repeat it every two turns like you have to with the Stun grenades. Tranq gun+Haste potion is a good idea if you can get the schematics. Damage grenades... do Concussion Grenades do fire or normal damage? What about Mustard Gas grenades, do they drain fatigue and if yes, would they work on Brute Fangs?
     
  10. Grossenschwamm

    Grossenschwamm Well-Known Member

    Messages:
    7,630
    Likes Received:
    4
    Joined:
    Feb 21, 2006
    I completely forgot about concussion grenades! They don't deal fire damage, they actually do a great deal of blunt weapon damage, like a hammer or staff. That schematic might be hard to find as well...but it's extremely worth the wait when you get it! The only drawback is that they're not as valuable as frag grenades when you want to sell them. That's the ONLY drawback. Everything else is great.
    I think all you need to make them are the explosive grenades and pure ore.
     
  11. Solaris

    Solaris New Member

    Messages:
    1,423
    Likes Received:
    0
    Joined:
    Nov 10, 2002
    Something else that may be worth a look: Corrosive Acid. It deals a lot of area effect damage, just make sure neither you nor your followers stand near the target, else the stuff you wear or carry may get damaged.
     
  12. divagoldvixen

    divagoldvixen New Member

    Messages:
    8
    Likes Received:
    0
    Joined:
    Dec 3, 2006
    Thanks for the reply Solaris and Grossenschwaum, both of your replies are good ideas, I am going to try them and tell you the testing result.

    Give me 2 days and I will provide the testing results.
     
  13. divagoldvixen

    divagoldvixen New Member

    Messages:
    8
    Likes Received:
    0
    Joined:
    Dec 3, 2006
    After some playing and testing, the test results are listed follow:
    1) Tranq gun is not useful due low speed of firing,
    2) Hallucinite grenades is not useful, I doubt the thing actually did anything
    3) Knock out gas/mustard gas generade are bad, really, they are bad, not only ineffective againest brute fangs, it makes my own party members upset for some reason...
    4) Paralysis generade - awsome! It's a one to many relation, throwing one of this baby in the middle of brute fangs, 90% of the foes disabled, the only problem is obtaining them. But you can obtaining them through wondering merchant (car arcanum mod)

    The testing conclusion is: when encounter mass brute fangs, paralysis generade is the solutions.

    All the thanks should go to Grossenschwaum and Solaris for their valuable suggestions.
     
Our Host!