I have noticed elementals on the top of each of the elemental summoning colleges. I was wondering how they compared with the summoning school summons, the orc, ogre, and demon. Unfortunately, I can't find any information on how summons compare. Anyone know how summoned elementals compare to ogres and demons?
The Ogre's a quite good fighter, but the demon, orc and familliar sucks (according to me). If you care to spend some points in the school of nature, you will find a spell called "Succour Beast". Once you have 100% magic whatnot, you summon kiler bunnies using that spell. Or, go buy yourself a Stillwaterblade in Stillwater.
Wow, the summoning school as a whole sounds fairly crappy, only one good spell(unless you consider the insect good). Nature seemed to have entangle also, that is a good spell, so at least it is up to two(don't know if dominating animals is really that valuable). But what about our elemental friends. Flashfire in the fire school is a great offensive spell, that means 2 more points = summon fire elemental. But I never hear anyone talk about or anything more about these guys. Is the fire elemental any good?
None of the summons are really that good, except for the killer Bunny, according to me. The only two fit to fight of the elementars are the fire and earth elementars. Wind can just push their enemies back, and water... It's just crappy. Anyway, if you're going for the school of elements, go for fire and earth. Great offensive spells, and a few good other ones as well. But if you want really, really good offensive ones, take a look at Dark Necromancy or Force. Harm and Disintegrate are my favourites, Harm being the spammers choice.
I used to disintegrate chests I couldn't pick the locks of, and ended up with the contents stacked neatly on the floor. Did the same to doors just for fun.
it's worth noting that car arcanum nerfs the hell out of harm. it becomes a spell that removes enemy fatigue instead.
Air elemental: ST 6 DX 18 HP 98 Damage resistance: 80 Fire resistance: 80 Electrical resistance: 80 Poison resistance: 80 Magic resistance: 80 Water elemental: ST 16 DX 12 HP 98 Damage resistance: 60 Fire resistance: 0 Electrical resistance: 0 Poison resistance: 0 Magic resistance: 0 Fire elemental: ST 12 + Bonus fire damage DX 18 HP 98 Damage resistance: 30 Fire resistance: 100 Electrical resistance: 100 Poison resistance: 100 Magic resistance: 0 Earth elemental: ST 18 DX 9 HP 122 Damage resistance: 80 Fire resistance: 80 Electrical resistance: 80 Poison resistance: 100 Magic resistance: 0 For offense: Fire > Earth > Water > Air However Air and, to a lesser extent, Water can be used as damage absorbers. Useful if used correctly.
I still hold on to the fact that I think they suck, though. They're far too slow and drain a fuckload of mana. I say you're better of killing the beasties yourself.
I had a character with all the spells in Nature and Air. In the tough fights I would send an air elemental in first because they would draw fire and are very hard to take down even though they pretty much don't fight (they cast Unseen Force once in a while). Then I would send in a couple of vorpal bunnies to do the damage and then shoot with a bow. The elementals are decent, there are definitely ways to use them. I haven't tried the summoning school all the way to five spells though so I can't compare.