I went to Kree and was figthing the Barbarians and stuff, when suddenly Magnus said something about he didn't want me to attack such good natured creatures. The annoying thing was that the Barbarians had started all the fights. P.S. How come the female barbarian guard standing just behind the main group around the fire is all friendly to you (until you hurt a barbarian near her) when all the others attack you on sight? It is confusing me greatly. P.P.S. I the end I just killed Magnus :smile:
all my characters were against killing them even my aligment was slipping alot. so I just sneaked without killing anyone to the altar
That's funny. Noone in my parties have ever objected to the mindless slaying of said barbarians. And I've played the good guy the four times I've been there... Weird...
Magnus objected even killing those pigs in Ashbury which destroyed farmer's plants. I don't understand why we're attacking such a decent folk he said :grin:
Magnus was just made that way and about reaction: creatures usualy have normal reaction to you (neutral and the reaction modifier) till you get in their sight range. Then it switches to hatred... so if the female was stading behind them you probably werent close enough to her.
No, 'coz I actually went up to her and she said one of those standard guard responses - you know "Can I help you?" or something like that.
It's a stupid game bug. You lose reputation and your follows reaction goes down based on how enemies "con" to you. The game seems to feel that anything that reacts to you as better than neutral is a "good" creature, regardless of it's actual alignment. Serious goddamn problem. They probobly did this to make it easier for people to play evil characters, since NPCs would react to them poorly anyway they could kill NPCs without so many repurcussions. Apparrently nobody took 3 seconds to think about the negative impact this design decision would have on characters with extremely high beuaty/reaction bonus.