It's all the damn publisher's fault, says Leon

Discussion in 'News Comments' started by DarkUnderlord, Mar 25, 2005.

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  1. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    Nov 10, 2001
    GameBanshee <a href="">have an interview with Leon</a> about the demise of <a href="">Troika Games</a>.
    <br><blockquote>GB: What was it like working with Sierra, Atari, and Activision? Was it difficult to negotiate with any of these publishers, and do you feel that any of them were a factor in Troika's closure? Do you feel that Troika would have seen more success over the years if you had worked with different publishers?
    <br>Leon: It’s all the damn publisher’s fault!!! Just kidding (why do I feel I’m going to be quoted out of context here?). I’d say each of the publishers we worked with had their good and bad points, and I’m sure they’d have some serious critiques on working with us. As far as who bears responsibility for Troika’s closing, it would have to be placed on Tim, Jason and myself – we were the officers, and it was our responsibility to keep the company running.</blockquote>
    <br>He also says they would have been better off if they embezzled the company's funds and went to live on an island in the Bahamas, among other things. On a more serious note, Leon does hint that perhaps Troika's not completely dead, at least not just yet anyway.
    <br><blockquote>GB: Do you plan on staying in the game development industry? If so, would you like to continue developing RPGs? Have you, Tim, or Jason received any job offers yet?
    <br>Leon: Ack. That’s tough. Last week I wasn’t so sure I wanted to stay in the game industry. This week I’m leaning towards staying, but I’m not sure what I want to do. I’d love to continue making RPGs, but I don’t know what kind of possibility there is for that actually happening.
    <br>A few companies have approached us to ask what we’re doing, but we haven’t had any serious discussions with anyone yet. I think my partners are in roughly the same emotional space that I am, but you’d have to ask them about that.</blockquote>
    <br>Here's hoping something will come of Troika's post-apocalyptic game engine. <a href="">Read the full interview here</a>. Over all it's a good interview, with Leon, talking open and honestly (as always), particularly about the trouble's of getting an RPG through a marketing department.
    <br>Spotted at <a href="">the RPG Codex</a>.
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