An interesting feature in an Arcanum sequel would be a World Aptitude, ie the bias for Magick/Technology in the world as a whole. Could be nice to have quests related to that. Imagine yourself being catched up by a shady dark elf imploring you to assassinate some gnome scientists that are dangerously close making some great technological breakthrough. Since you're a wizard, and not that noble, you decide to make rid of these nasty garden statues before they invent their hellish machine. Upon killing these gnomes, the technological aptitude in the world as a whole drops slightly, and wizards would have it a bit easier. Likewise, if you decide to grab your oversized rifle and blast the city of Tulla into rubble, the technological aptitude in the world increases. Could be fun if this had an effect in the game (ie higher magick aptitude = common people abandoning tech for magick and the reverse, and change the end sequence) "Local Aptitude" would also be nice - it should be far easier to be a gun-toting bandit in the caves of a dwarven clan, as well as a wizard would find his spells being exceptionally potent while strolling in the Glimmering Forest. And the reverse. A technologists gagdet would be malfunctional if brought into T'sen Ang and a minor magickal artifact would mold to dust within the halls of the Wheel Clan. The local, or global, aptitude should result in increase/decrease of one's aptitude, just like the case with the backgrounds "Day Mage", "Night Mage" etc etc and possibly pull ones' aptitude above 100%, making your gun/spell an extremely powerful tool. What do the community think of this? Also, as a small note, I would like to see elves whitout a Constitution penalty in Arcanum II (if we'll ever see it, that is). Decrease their strenght further instead. Con is important for spellcasters! And elves are supposed to be mighty wizards. Better give them a bonus or no adjustment at all.