Which Hexed/Cursed Items Are/Can-Be-Made-To-Be Good To Use?

Discussion in 'Arcanum Hints & Tips' started by tastycakes4ever, Oct 10, 2004.

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  1. tastycakes4ever

    tastycakes4ever New Member

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    Hello! :)

    I've been searching around for hours now, trying to find a thread or webpage somewhere which will list the cursed items in a manner like this.

    The great AC of the Nature's Wrath helm makes it clearly valuable. But what about other cursed items that have impressive properties but dreadful results?

    My specific questions are:

    Which cursed/hexed items have stats which make them powerful? What are their negative effects? How can one counter these if needed? And finally, the Baneful Gauntlets have a +%100 for DR,ER,FR, etc., - but when I equip them, my defence-shield shows no change?? What's the deal?

    Often I find myself wanting to badguy it up a bit, rather than ALWAYS ending-up with an fully-"arcance" equip-list by halfway through the game. So I just wanted to start a thread about how to make this whole range of items work in play. :) Thanks!!
     
  2. Womble

    Womble New Member

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    Hmm, cursed items one can make good use of...

    The Axe of Lost Time- awesome damage more than makes up for the slow speed, especially in the turn based mood. ST requirements for this weapon are ridiculously low. I often use it until I have the ST high enough to wield at least the Sword of Baltar. After that I often give it to Virgil, as it is the most powerful weapon he can use.

    The Dark Helm-if you play evil, its negative effect (lowering your alignment) is actually a positive one- it enables you to do "good" quests while still staying evil. It also allows you to "Dark Helm" good followers in order to recrit them for your evil cause. Its benefits (+20MA) are more than obvious.

    Baneful Gauntlets- I never wear them myself, but if you are skilled enough in pick pocketing, this artefact makes an interesting assassination tool. :)

    The Helm of Yzar's Coast- weakens your damage resistance, but gives you a serious PE bonus. Very important for magick archers, especially for Raven.
     
  3. tastycakes4ever

    tastycakes4ever New Member

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    That's interesting about the Baneful Gauntlets - but what about using them for oneself?? With sufficient Poison recovery rate, it seems like they would make you virtually invincible -- if they actually up DR, etc, in the way they say they will...?

    Nature's Wrath Helm entangles enemies - seems a great helm to use...

    Axe of Dark Lightning, if it caused lightning more frequently, would be amazing - what's the rule about hexed items becoming less random and more frequent over time?

    thanks! :)
     
  4. Womble

    Womble New Member

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    There is a certain combination that allows you to build up 100 poison resistance. I believe if you use Baneful Gauntlets with the Ring of Poison Resistance and the amulet from the Isle of Despair (Snake or Serpent's medallion, don't remember), you can get a 100 or near 100 PR.
     
  5. tastycakes4ever

    tastycakes4ever New Member

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    Sounds cool, I'll give it a shot! But it seems hardly worth it if the baneful gauntlets don't actually +%100 to your DR, etc? Why wouldn't it show up on my defence shield?

    Thanks again!
     
  6. Womble

    Womble New Member

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    I have no idea, ti be honest. Never noticed that. I don't use the Baneful Gauntlets.

    Last advice. DO NOT, under any circumstances, use the Blackstone Blade, or let your followers use it. It does a permanent -2DX and you cannot compensate for it. Which is why it is recommended to NEVER give your followers any kind of unidentified swords even to carry, unless you are absolutely sure about that sword's identity (like if you stole it in a shop, where cursed items are normally unlikely to appear).
     
  7. toller

    toller New Member

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    Re: Which Hexed/Cursed Items Are/Can-Be-Made-To-Be Good To U

    The Baneful Gauntlets have a -100 % on PR. That's poison resistance. The on-screen window for the description say it PR -100 I think. If you have high Fatigue (20) you'll have fast recouvery.
     
  8. tastycakes4ever

    tastycakes4ever New Member

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    Yes - but, additionally, it says it will +100% to other Resistances... :) Or at least it has that in its description - it may not actually...?
     
  9. Blinky969

    Blinky969 Active Member

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  10. Womble

    Womble New Member

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    They poison you for as long as you are wearing them. But with PR100, you can stop worrying about it.
     
  11. Blinky969

    Blinky969 Active Member

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    yea, but you basically need pr 200 since they give you -100 to it.
     
  12. Deathsangel

    Deathsangel New Member

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    This isn't for all characters, but... with con 20 no prob. It seems the immunity con 20 gives to poison works against balefull gaunlets. However", like tastycakes4ever says, I never see the bonuses appear.
     
  13. chuft

    chuft New Member

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    Actually you don't need to use Pick Pocket to use the Baneful Gauntlets to good effect. Simply dropping them near your victim usually results in the victim picking them up and putting them on.

    If they keep healing themselves, you can stop them from doing so by engaging them in conversation. As long as the conversation window is up, they won't cast a healing spell.

    I find this a useful technique for getting necessary items from shopkeepers who won't sell to me because of my tech aptitude.
     
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