Which characters would be in a disadvantage combat wise? Some of my own thoughts: 1)Magick archers have a VERY limited choice of bows. All sorts of Magick, Charmed and other bows are very weak and don't really qualify as a decent weapon. Half the game you're forced to wander around with Elven Hunter's Bow, with a damage of 1-10. Not funny in the least, considering the kind of weapons any gunslinger, melee fighter, magick thrower or even a tech archer can get on their first visit to Tarant. Finally, you get your hands on Ellumun's bow, which does the same pitiful 1-10 with the speed of a Mech gun- this is where bodies indeed begin to fall down- but at that point other characters can already obtain weapons far more powerful. Besides, what if you have Waromon and Raven in your party, what do you give them? There's only two weapons for that- an Arcane bow, that would deal decent damage if any of the archer followers had the required MA, or the Bow of Ecclesiastes- with the same 1-10 damage, but an outrageous (and useless) range. Neither of them can be used by Raven. 2)Tech throwers. Grenades are fun- but how many can you carry? Grenades add lots of weight and take, compared to any other ammo, lots of space. Once you load your inventory with enough grenades to fight your way through a dungeon, you find yourself unable to take with you whatever you find in the chests. Of course, there is also the Aerial Decapitator- a favor done to the tech throwers by Arcanum makers to show their endless generousity- but you can only find it via walkthroughs, which leads me to believe that it was not originally intended to be there. Any more thoughts?