The character developement is on such a small scale. For all my time spent doing quests (most of which is spent traveling rather than doing anything) I get one skill point per level. I suppose a bit of it combines with how tedious it can get to travel through such a huge world that is so ugly with such horrible animations, but there's definately more to it than that. It takes ages to develop your character, and if you develop into a direction that isn't effective in the game it takes just as long again to get back to a workable concept. Not to say Arcanum is a bad game, but lately I've shuddered when I looked at the CD sitting on my desk. It pains me that a game that obviously has so much work put into it and so many good ideas is held back by a few things that weren't.