Weapon Proto Mysteries

Discussion in 'Modding and Scripting Support' started by theorel, Oct 19, 2009.

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  1. theorel

    theorel New Member

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    Apr 29, 2008
    Hey everybody,
    So, I've been working on weapon protos for a bit again. My goal in this is to create a program which can turn a txt file into all the weapon protos. However, in order to be able to do this, I need to know what all the addresses do. I've figured out what I can, and have run into some mysterious ones. I've listed them below, for a weapon with no scripts attached. If anyone happens to have any ideas I'd appreciate them.

    40-42.
    44-46
    97
    CC
    112

    30-33 is also a mystery, but it's randomly different even for blank protos. There are 2 counter-type things, and 30-33 is not one of those.

    Anyways, if anybody's figured out what these addresses do, let me know. I'll work with what I've got so far, and try plugging in some random numbers(or else record them for each weapon), if it comes to it.
     
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