Weapon and Magic mod

Discussion in 'Module Discussion' started by MackaN, Nov 8, 2008.

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  1. MackaN

    MackaN New Member

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    Hey, I was wondering, is there a mod what changes stats of weapons in standard .pro files (without changing description numbers and internal numbers?) and is it good and balanced...? I want to use in my mod good balance of weapon, but if someone already done something like it, I do not need do it again. So if someone can say what mod I should use, and give me list of changed weapons, I will be thankful.
     
  2. stylex

    stylex Member

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    No idea...And gimme the link to download your mod.(if it's availaible)
     
  3. MackaN

    MackaN New Member

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    Mod is not ready. But I want soon put on my server demo... but I am thinking what is better. Give one city location from my mod, cut a main plot, and let the people just see how looks nonmainplot quest, how city live and and also let them see some new weapon, new schematic andnew way of createting complicate items? Or just let them see begining of the game. I mean intro, and a few playable location connetcted to main plot. (Actually some cavies, mine and mountain town)
     
  4. stylex

    stylex Member

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  5. The_Bob

    The_Bob Administrator Staff Member

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    I'm all for a city and a tech demo rather then the very beginning of your mod. Leave the story for when it's ready.
     
  6. rroyo

    rroyo Active Member

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    What The_Bob said. Let the city and tech demo serve as an appeitizer.
     
  7. Koorac

    Koorac New Member

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    I'm for the city and tech demo, too.
     
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