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Discussion in 'News Comments' started by DarkUnderlord, Aug 29, 2004.

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  1. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    Nov 10, 2001
    <a href="">Video Games Life</a> have written up one of those articles where they mention everything that's already been mentioned before only it's new because they just did it now as opposed to earlier. <a href="">Here it is</a>.
    <blockquote>Dialogue plays a huge role in any RPG. <strong>Developers Troika managed to do a wonderful job in Redemption</strong>, and things are looking good for Bloodlines. The dialogue system is deeply responsive. What clan and gender the player is, combined with past actions and your character's social skills, affect conversations hugely. There will often be a wide choice of branching conversational choices, ranging from being nice, mean, neutral, blackmailing people, or using the persuade skill.</blockquote>
    Oh yeah, this one is funny because it's wrong. Troika didn't make Redemption...

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