I couldn't stop myself. Imagine yourself aboard the Starship Enterprise - the original ship as portrayed in the new movie, with Captain "The Great Horndog Of The Galaxy" Kirk in charge. Would you be a navigator? A security redshirt? Doctor McCoy's right hand man? Only you know! The scene opens, revealing a damaged bridge and several unconscious officers. With most of the senior officers out of commission or busy dealing with injuries and damaged engines, it's up to you poor sods to keep the ship and her crew alive and running for long enough to discover what happened and try to find a way out! Pity the Enterprise. Senior Officers and Status Captain James T. Kirk: Unconscious and badly injured. Although not dying, his treatment will keep him out of commission for hours. Science Officer Spock: Trapped in a shuttle in the depressurised and damaged shuttle bay. Although not in any immediate danger, he cannot escape the bay until engineers can be spared to free him - and the engines are slightly higher on the priority list right now! He can be contacted sporadically but do nothing but offer advice. Chief Medical Officer Leonard 'Bones' McCoy: Where else would he be during a disaster? Bones is working his arse off in Sickbay, trying to keep casualties to a minimum. Disturbing him for anything less than a medical emergency will result in a tongue-lashing of the unsexy kind and possible later repercussions. Communications Officer Nyota Uhura: Suffering from a concussion, and waiting for a medic. She's in no shape to help anyone just yet. Chief Engineer Montgomery 'Scotty' Scott: Busy running around like a madman, trying to keep the ship running. He can give updates on the overall status of the ship and of the engines in particular, but he won't leave his post for anyone. Lieutenant Sulu: Trapped in a turbolift between Decks 4 and 5 with a junior engineer and a yeoman. He's making his way up, but the on-duty pilot is kinda dead. As in, 'oh wow, that's a really bad burn, it must really... oh...' dead. Navigator Ensign Pavel Chekov: The only member of the bridge crew not injured or elsewhere. (I can't hurt him, it would be like kicking a puppy... A cute geeky Russian puppy.) Although technically next in command, he'll defer to anyone with higher rank. He's busy trying to keep the ship on course anyway. A Quick Note Regarding Characters: Most characters, being fresh out of the Academy through sheer necessity, will range between the ages of 20 and 26. Chekov is a special case, being a prodigy, as is Doctor McCoy, who joined the fleet later in life. In general, though, the 20 - 26 range is a given. Uniforms - Red for Engineering and Security, Blue for Science and Medical, Gold for Command and Operations. Xiao's Character Name: Amy Louisa Graham Planet/Colony of Origin: Eden Colony, Titan Race: Human Age: 20 Hair: White Eyes: Pale Blue General Appearance: A young albino woman from Titan. Her hair is slightly past the length where regulation would have her tie it up, but Kirk generally ignores this particular rule, so she often lets it hang around her shoulders and her fringe shadows her eyes. She's short and slender, but not quite enough to be boyish. When not in uniform, she usually wears grey and blue clothing that covers all but her face and hands - some of the more powerful (or unusual) lights on board the ship can give her sunburn. Rank: Ensign Specialty/Uniform: Science/Blue Career History: Entered Starfleet Academy at age 16. Majored in Science, focusing on Astrophysics. Also took a minor course in piloting and bridge operations, enabling her to transfer to Operations if she so chooses. Graduated during the events of Nero's attack, along with many other cadets. Survived Nero's attack while serving on the Enterprise and chose to remain aboard when Kirk was granted the Captaincy. Personality: A quiet and serious young woman. Possesses a surprisingly snarky sense of humour and often snaps out sarcastic or caustic comments when under stress. She comes alive when working in emergency situations or when working on a particularly difficult problem. She has a fierce crush on Chekov, but is scared to actually say anything, having had a particularly poor track record with relationships during her time at the Academy. Other Notes: Her crush on Chekov is obvious to pretty much everyone but Chekov himself. She loves Tribbles - Scotty owns a couple, and occasionally finds her hanging around the engine room to play with them. She's the kind of person who will hang around the edges of a party, apparently annoyed, but she never actually leaves.