Trouble with Gilbert Bates quest (and... kinda fixed)

Discussion in 'Arcanum Hints & Tips' started by Jared, Oct 27, 2012.

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  1. Jared

    Jared New Member

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    Hi, I'm a definite noob to this forum but I couldn't find any simple answers to this via Google... well, or answers at all.

    So I need to see Gil Bates and I had the opportunity to trick the guard, but opted not to as I figured a little more combat experience could only be good for my character and also I thought the 'stopping saboteurs' sounded more interested and in-fitting with the character I was playing. Now, though, I seem to have quite a problem. I wait in the factory floor and the saboteurs show up... and then they teleport away after one turn. I've tried waiting for them in another room, but they don't seem to show up if I do that.

    In spite of seeing the saboteurs teleport in, I have no new dialogue with anybody. I have lost all dialogue options with the guard in front of Bates' manor. Basically the same with the factor guard. Walkthrough I saw said simply 'kill the saboteurs'. Are they NOT meant to teleport away? Or am I meant to do something else to stop them? Sadly my character lacks the power to kill one of them outright in one turn, so I'm at a real loss as to what I'm meant to be doing right now...

    EDIT: Ahh, if I get them to appear without using 'Wait for evening', they don't teleport away. Okay, this should be fine. Relatively speaking.
     
  2. Muro

    Muro Well-Known Member

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    Re: Trouble with Gilbert Bates quest

    They are indeed not meant to do so. The normal scenario is that - if it's after midnight and you're close enough to their teleport spot - they teleport in, engage you in combat and fight to the death. Never heard of them teleporting out of the factory.
     
  3. Philes

    Philes Well-Known Member

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    I actually recall having this exact problem during one of my numerous adventures in Tarant. I don't recall having this problem with Drog's patch at all, though I don't believe it was one of the things listed as a fix.

    Anywho, if I recall correctly, I solved the problem by chugging a haste potion and murdering everybody very quickly. Either that or I harm spammed everybody.

    Are you using the patched GOG version?
     
  4. Jared

    Jared New Member

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    Yeah I got it working eventually. What I was doing wrong (although it didn't seem too insensible) was using the 'Wait until' options because I didn't realise you could see what the time was by mousing over the day/night screen on the GUI, so I didn't know when exactly midnight was. So for some reason if you click 'Wait until morning and are standing near the table they teleport to, they will teleport away after on turn.

    When I waited until midnight and then wandered around the room, the they teleported in normally and I was able to fight them.. so I've beaten the quest and moved on in the game, thankfully.

    No, it's a copy I bought around six years ago, but I patched it with all the official and the big unofficial patch on this site. I also tried the high-resolution patch but that caused a crash for me.
     
  5. Drog Alt

    Drog Alt Member

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    Yeah, they're meant to teleport out by morning, so if you advance the time quickly this is what happens.

    As for the high resolution patch, if the game runs fine in the original resolution, then the high resolution patch shouldn't cause any crashes either. I guess, you're one of those guys who doesn't know the exact resolution of his display and had input a wrong value during the installation. Before anyone says anything, I got plenty of such cases during and after the development of the patch, so this is a very real possibility.
     
  6. Jared

    Jared New Member

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    Erm, no - I know my native resolution. It ran very briefly and crashed once I brought up the character sheet. After that the game didn't open at all so I had to uninstall the patch. But, hey, thanks for assuming I'm a re-re.
     
  7. Philes

    Philes Well-Known Member

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    Welcome to the House of Lords forums, where you are assumed to be retarded until proven otherwise (we're still waiting on proof for roughly 99%* of the members here).

    *The 1% is me, I don't know what the fuck is wrong with everybody else.
     
  8. DarkFool

    DarkFool Nemesis of the Ancients

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    You'll have to forgive Drog. He spends his days trying to convince himself that Communism is a functional model for society to be based upon. It seems to make him grumpy.

    This from the guy who, ten years on, still hasn't beaten the damn game.
     
  9. Yuki

    Yuki Well-Known Member

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    he spends his days denying he wasted years on a video game
     
  10. Arthgon

    Arthgon Well-Known Member

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    The other scenario is that he actually is denying the horrible fact/truth that he actually likes this game.

    Edit: Welcome Jared.
     
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