Troika Jobs Update

Discussion in 'News Comments' started by DarkUnderlord, Jan 5, 2005.

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  1. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    Interested in a job at our favourite game developer? Checking the <a href="http://www.troikagames.com/jobs.htm">Troika jobs page</a> shows Troika have a few openings:
    <br>
    <br><blockquote><b>Concept Artist</b>
    <br>This position focuses on the creation of conceptual drawings/paintings to assist in establishing the look and feel of our games and texture mapping characters. Responsibilities will include...
    <br><ul><li>Execution of concept work with focus on character, architectural, and environmental designs.</li><li>Helping designers to visualize and set the mood and art style for a particular game.</li><li>Assisting designers in design and creation of icons, interfaces, storyboards, and various 2d needs for the games.</li><li>Texture mapping characters (will train talented artists w/out previous texturing experience)</li></ul>
    <br>
    <br><b>Character Modeler</b>
    <br>As a character modeler, your job will consist of turning 2D concept art into 3d models. Responsibilities include...
    <br><ul><li>Modeling high detail, high polygon models for the creation of normal maps.</li><li>Modeling low poly versions of models for in game use.</li></ul>
    <br>
    <br><b>Designer/Writer</b>
    <br>The Designer/Writer at Troika games specializes in the creation of stories, quests and node based dialogs. Responsibilities include...
    <br><ul><li>Working with lead designer, other designers, and artists to implement design.</li><li>Writing complex node based dialogs.</li><li>Contributing to story development.</li><li>Quest design dialogs.</li></ul>
    <br>
    <br><b>Senior Rendering & Tools Programmer</b>
    <br>Troika Games is looking for an experienced rendering and tools programmer to architect code for an in-house engine. The ideal candidate should view rendering as only the final stage of an art pipeline that begins with concept sketches, and be able to communicate effectively with artists at every stage of this pipeline about their tasks and workflow. Responsibilities include...
    <br><ul><li>Identifying technical needs throughout the company.</li><li>Designing and implementing systems to balance the goals of maximizing visual quality and minimizing production costs.</li><li>Communicating with designers and artists to streamline production.</li></ul></blockquote>
    <br>To find out more, including what skills you need, check out the <a href="http://www.troikagames.com/jobs.htm">jobs page</a> on Troika's website.
    <br>
    <br>I'd also like to take this opportunity to lament the passing of the Staff page. :(
     
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