Troika IRC Chat on *NOW*

Discussion in 'General Discussion' started by DarkUnderlord, Sep 24, 2003.

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  1. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    If you're reading this, in about half an hour from the time of this post, an IRC Chat (Internet Relay Chat Chat?) with Troika is being hosted by rpgcodex. It's on the gamesnet server (ust like the Arcanum channel) but is in the #RPGcodex channel.

    Quite a few people here and it's not just about ToEE. Tim will talk about Bloodlines, the future of Troika, that potentially new sci-fi PPG...

    Not sure of what the time is? Just post a reply and check the time against this post. You've got proabbly the next 1 and a half hours to join in if you can.
     
  2. Milo

    Milo New Member

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  3. Sleek_Jeek

    Sleek_Jeek New Member

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    wow. it really sucks that i have no idea what irc is, and have never used it and dont know how to find any of these things... :cry: :-(
     
  4. Milo

    Milo New Member

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    I'm sure RPG Codex is going to put a cleaned up transcript of that chat up on their site.

    Mostly it seemed to be people asking questions about whether the game was going to get patched or not.
     
  5. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    Yes 'The Patch' (as it shall be known officially) was a topic of most importance. At the end of the chat they went: What? No more questions about the Patch? OH WELL CHAT'S OVER.

    Ass bullshit about there being no questions my ass... I know a few people in there (out of the 155 present) were asking some interesting questions. All we get are the ones about 'The Patchâ„¢'.

    Nothing was asked about Bloodlines and Troika said dip about possible new games. Other than a few tidbits like "release info later".

    Yep, 'twas all about 'The Patchâ„¢'.
     
  6. Silvio-Arjunza

    Silvio-Arjunza New Member

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    I feel so left out... what was 'The Patch' and why was it so important... and Trioka puts out reasonably good games, therefore, expect them to be horrid at public speaking... why? because they've all spent too many hours coding. :lol: :p :lol:
     
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