UK gaming site RealGamer have <a href="http://www.realgamer.co.uk/pcgames/reviews/the_temple_of_elemental_evil.html">stuck up their review</a> of Troika's <a href="http://www.greyhawkgame.com">Temple of Elemental Evil</a>. Here's their summary: <br><blockquote>The Temple of Elemental Evil boasts some great graphics, environments are huge and nicely detailed and character models are animated brilliantly. Clothing flutters and ripples in the wind and lighting, shadows and spell effects are impressive. <br> <br>There is no doubt that fans of Dungeons and Dragons will find something to love in this game however newcomers to the genre may be put off by the games complex battle systems and confusing character development. A little more consideration for newcomers would have been appreciated but as it stands anyone who has not played this type of game before will probably spend more time reading the manual in frustration than actually playing the game. If you can tolerate a harsh learning curve then this game is probably for you, what it tries to do it does well and the various routes through the game add some replay value too.</blockquote> <br>I don't know much about "consideration for newcomers", but I personally thought the tutorial covered most of the important newcomer stuff (considering I'm not a D&D junkie). Throw in an all-night manual reading session and hey, you're there. <br> <br>Spotted @ <a href="http://www.troikachronicles.com">Troika Chronicles</a>
I really hate picking feats, I love the feats, but I hate picking them. I hate all DND character development decisions, they all feel so final. Way to much pressure.
I, on the contrary, love the way it's constructed. The different ways you can construct a character is near-infinite. Just think up a character idea and the selection of feats won't be a problem I say.