ToEE Post-Operative by Tom Decker

Discussion in 'News Comments' started by DarkUnderlord, Nov 26, 2003.

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  1. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    <I>Producer Tom Decker's post-release reflections on Troika Games' version of a classic D&D pencil and paper module</i> is <a href="http://rpgvault.ign.com/articles/441/441983p1.html">up at RPGVault</a>. Here's a snippit:
    <br><blockquote>At the core, I think we wanted to create a Dungeons and Dragons game that would be true to the core rule books, and to accomplish that, it had to be turn-based. Being party- based allowed the player to build a balanced group (or not), and be more true to some of the classic computer RPGs such as The Bard's Tale and Wizardry. Graphically, we were looking to make richly animated backdrops and characters in a way that a full 3D game could not, and yet much more so than previous 2D RPGs had been. Creating 3D models to interact with our painted 2D backdrops allowed us the perfect mix to achieve our art goals. The game was meant to pay homage to both classic computer RPGs and a classic pencil and paper D&D module, while bringing the technology and art up to today's standards, and in that sense, the game would be unique.</blockquote>
    <br>The whole 6 pages is an interesting read. It gives you a bit of insight for anyone that wants to know what went on behind the scenes during the making of <a href="http://www.greyhawkgame.com">ToEE</a>.
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    <br>Spotted at the <a href="http://www.rpgcdoex.com">Codex</a>
     
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