Crap title, I know. Anyway, in this <a href="http://www.etoychest.org/interviews/interview_009.html">interview</a> at EToyChest, Tim Cain shows why he's such a great designer and all round good guy. Check out the first question: <blockquote>Q: Right off the bat, I have to ask why in a genre with the likes of Neverwinter Nights and Planescape: Torment did you decide to take The Temple of Elemental Evil away from real-time and into turn-based? I am a little confused. D&D is a turn-based system, so I didn’t take ToEE anywhere. I am more surprised that you don’t wonder why the developers of those other games felt compelled to license a game system and then rewrite many of its rules to cover a mode of play that it was never intended to support. I wanted to make a computer game based on D&D, not some hybrid system that I invented myself.</blockquote> While I loved Torment, NWN was a steaming pile of crap. Hell, Troika and Atari should be praised for making a D&D game turn based, not dodging bullets.