It's been pointed out by more than one person that the Tempter of Fate addition to the A:WIP is a massive potential cheat capable of ruining the fun of gameplay by allowing the player to level-up for a modest fee. This was not what was originally intended. I added the Tempter as a means of allowing a player to gain the necessary levels prior to going to the Void. Anyway, I think I've figured out how to make the Tempter available only to late-game players by simply turning off the figures and setting the site to be unmarked until the proper story-state is reached. For example: The player has been to Vendigroth. Turning off the NPCs will effectively cancel out the map-marking by Virgil or the Atlas of Arcanum because - No one's home! Those who choose to resist the temptation to have their maps marked won't be wasting their time checking out a seemingly-empty building. Sounds like a win-win situation to me. To make the Tempter usable again: A simple scripting tile placed where the PC cannot avoid stepping on it will trigger the toggle-on of the Tempter and his slaves as well as mark the place on the map. The question is: Where should this trigger be? The door of Nazrudin's place, across The Gateway to the Wastes, or deep inside Vendigroth?