When I was a child I saw a game and I thought that looks cool I want it. Now that I am 24 and no longer a child (will always be at heart) I don't just look at a game and think cool I want it. I have to be more mature with my investments, does the game look like it has much re-playability? Does the game look like I will complete it in less that 24 hours of game time? These are just some of the common things I have to look for but none of those things matter as much to me anymore as the type of DRM used. While we can all agree that game piracy is bad for those games that we really love as well as being fairly low and unfair to the developers who have poured thousands of hours into the titles, when it comes to the question of reselling games it becomes a little harder to feel sympathy for the publishers. The way companies such as EA are throwing DLCs your way that only work once and cost money to make sure you own your copy thus dissuading people from borrowing, trading and buying 2nd hand. In an effort to protect first day sales and guard against early leaks, PC game publishers are continually updating new forms of copy protection. It has become so bad lately that I have stopped myself from buying games that look great and apparently are great except the DRM makes the game a chore to begin. UBISOFT, publisher of games such as Assassin's Creed 2 as well as the Settlers series implemented a DRM that set me right off. Back in 2007 the original Assassin's Creed was leaked to torrent sites six weeks before retail release. Lawsuits were filed however the issue was never completely resolved, and how could it? Over 700,000 copies of the game were illegally downloaded. In order to battle this UBISOFT developed a new DRM service called the Online Services Platform. This system requires the player to connect to the internet and the platform before they can play their game, this sounds a lot like any regular steam game however there is a twist, a very annoying one at that. In order to play the game you must remained connected to the internet and logged into the site. The moment that connection is severed or interrupted in any way the game pauses and will not continue till the connection is re-established usually not allowing any form of save option either. As the games are designed to be offline and not have multiplayer it becomes increasingly annoying having to be connected to the net to play an offline game. BIOWARE, I am sure we are all familiar with the games they provide for us as well as their DRM method of DLC. Usually when it comes to DLC the material is not released until a month or two after the retail release of the game. BIOWARE do this differently by having several smaller packages available from day one, and for free as long as you register your game and key to an account. Does this work though? When the packages are no longer free and begin to cost more while providing the same service that they had been for months for free, does it keep people playing and paying? There are several other DRMs out there but these two I am familiar with and I must admit the UBISOFT one downright annoys the hell out of me. I have had to stop buying the Settlers series simply because I do not think spending $50+ dollars on a game and then another $40+ a month on an internet connection is worth a game I play by myself. If it were an mmo I would feel differently as there is updates for free as well as interaction with a community. What are your experiences with DRM as well as what do you look out for in a game these days?