TDZK

Discussion in 'General Discussion' started by Notharah, Aug 31, 2002.

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  1. Sheriff Fatman

    Sheriff Fatman Active Member

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    I'm not sure if people look at your alliance size before determining whether to attack you, but in case they do, I have asked my brother and Lysa to join.

    My brother likes these type of games anyway, so may play for real. He's played Arcanum, so it's not like he's completely out of it.

    Lysa has posted on the board, so she's a bona fide TA:HoLer. She's also agreed to make us an Alliance tag.
     
  2. Qilikatal

    Qilikatal New Member

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    Err forgoten my name to write in so i will have to register again. :(
    It may take some time. will come upp with stats of new ship shortly
    EDIT:
    Name:Grôfas or Grofas
    Ship:goldenrod
    Race: sniv
    Damn
     
  3. Ct0fDiscord

    Ct0fDiscord New Member

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    Pheonix is in, I saw him on the list. I'm joining as soon as my "48 hours after leaving an alliance before you can join another" is up. I have to wait until tomorrow.
     
  4. Phoenix

    Phoenix New Member

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    Yeah, i joined it as soon as you sent me the password Milo
     
  5. Sheriff Fatman

    Sheriff Fatman Active Member

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    Official Notice TA:HoLers
    =====================
    Your leader is no longer a newbie. I just used my last newbie turn.

    On the plus side, this adds an unwarranted air of competency to my leadership. On the minus, I expect my first podding shortly.
     
  6. bryant1380

    bryant1380 New Member

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    I just joined. Waiting on email confirmation. My name is Retard, my ship, Revenge of the Nerds.

    By the way, I have no idea what this game is all about, or even how to join your alliance....I'll try ta figure out how ta find you guys, but I might need a little probing....errrr, prodding, rather.
     
  7. Sheriff Fatman

    Sheriff Fatman Active Member

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    Glad to see you joined, retard.

    Here's what to do, if you wanna join us and use some of the money we have to buy some upgrades for your ship. Before doing anything else:

    • Read the help files on movement (and anything else you can force yourself to read).
    • Navigate to sector 8207 and dock at the port
    • Join our alliance, if you haven't done so. Phoenix will have to tell you how. I've never done it.
    • Send me a message within the game. My ID# is 16048

    At that point, I'll give you some money, explain how to upgrade your ship, and we'll get you to a safe place to do some trading. Trading is how you improve your pilot and money.
     
  8. Ct0fDiscord

    Ct0fDiscord New Member

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    And if you need to know how to get to system 8000 just look at the galaxy map for it. I don't think it would be that hard. I hope its easy to get there from nexus though...
     
  9. Sheriff Fatman

    Sheriff Fatman Active Member

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    It is right next to nexus. Just check out the nexus system map for the right jump point.
     
  10. Phoenix

    Phoenix New Member

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    Yeah, i am more than glad to help. If you need to message me just click on messages, send new message and my ID# is 16209.
     
  11. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    Best way to do that is to type in "8207" into the nav computer bit at the top middle. Hit "Plot Course", and then follow the yellow brackets. It means you don't have to keep looking at your map to know where you're going.

    Click on "Alliances" in the left hand menu bar. Click on "Alliance list" if it comes up or just make sure the url is http://www.tdzk.com/alliances.php

    Do a find on page for "Holers" and then click "examine" next to it. Or, go straight here: http://www.tdzk.com/alliances.php?Display=1544

    Down the bottom of the page there should be a "Join alliance" box asking for a password. Type in the password and join. You'll now be in the alliance.
     
  12. Ferret

    Ferret New Member

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    I've just done a bit posting in your alliance forum. Ship stats etc...
     
  13. Calis

    Calis Member

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    I just joined.

    Name: Calis
    Race: Derivian
    Ship: Smokey
    Now can I join that alliance o' yours? Seeing that your motto is "In Calis We Trust", I don't think you can deny me access, even though I'm a newbie and will probably wreck our organization completely... :D
     
  14. Ferret

    Ferret New Member

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    Welcome to the ever-growing club Calis! :)

    Hey, among these circles, I'm a founding member! :razz:

    You'll have to PM SF to get your password - he's been mean so far in handing it out ( :wink: ) but I guess you have too many flaming idiots and too many newbies around here to just blatently post it. If you did, I guess SF would be constantly kicking unwanted members! :roll:

    Anyway, once you're in, don't forget to look us up in the Aozos alliance. We're sharing forums and ideas/advice, and in 1 day's time, I'll have a NAP (non-aggression pact) available to share! :D
     
  15. Sheriff Fatman

    Sheriff Fatman Active Member

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    Oooh! Oooh! We have a bone fide Calis joining up.

    I'll go through the motions and send you the password, to save you trawling your db for the PMs I've sent to others containing it.

    Now our alliance feels like it has some weight.
     
  16. Calis

    Calis Member

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    Alright,

    I'm a member of the alliance, I'm level 5, bought a Resourcer and have about $ 3,600,000. What do you guys suggest I do next? Just keep running goodies between ports? Should I buy any weaponry/upgrades or should I save some more for a better ship?
     
  17. Sheriff Fatman

    Sheriff Fatman Active Member

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    Here's how I understand it from Ferret:

    Until you're over level 20, you're only realistic option is to run away. Anyone high level players wanting to take you out will just do so anyway, so it isn't worth spending the extra money for weapons and armour. Your best defense is to not put yourself in situations where you will be killed (ie. don't hang around in space locations too long, and make sure you're in a level 6+ port before you log out). Even then, you'll get blown up every now and then.

    Your best investment is cargo hold upgrades. Milo suggests (and it seems okay to me) that we keep our frigates and upgrade their holds to 750 capacity. Me, Milo and Lysa have already done that. I'll send you the money to do it. You'll need to get to a station that sells cargo hold upgrades. Check out the station list at this Maddox mirror site or just go to the one we've used at 8207

    There is some discussion in the poo Alliance Forum about what we should do as an alliance. Check out the thread called "Missions" for a description of what I reckon we need to do in the immediate future.

    Let me know when you're at a station and I'll send you the funds to improve your ship.

    Oh yeah, and PM the rank (title) you want if you don't want one from me. The ones I make come straight from my ass.
     
  18. Ferret

    Ferret New Member

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    I've updated your thread about ship specs with a decent, but cheap and fast/maneuverable ship you can use to start off with.

    It starts at 21 million, and is easily replacable, except the cloak if you want one - that'll cost you some turns to lower your alignment, and then get the cloak. You can always get a cloak at a later date though.
     
  19. Ct0fDiscord

    Ct0fDiscord New Member

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    Thats the great thing about being a wraith. You have cloak on every single ship you have. :)
     
  20. Ferret

    Ferret New Member

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    You'll find it extremely useful! Especially if you want to trade. Helps in combat too during later levels.

    I've also just come up with my next ship stats:

    Interceptor
    -----
    6 x Drone Hangars
    7 x Armour Integrity
    6 x Armour Upgrade
    2 x Shield Battery
    -----
    Subspace Jump Drive
    Cloaking Device
    Internal Repair Module
    Scanners (Racial)
    -----
    1 x 25mm Gauss Cannon
    2 x Light Beam Cannon
    1 x 25mm Gauss Cannon


    -------------------------

    The Phoenix
    -----
    Derivian Interceptor
    Level 135
    Rating: 51/20

    Speed: 10
    Manoeuvrability: 20

    Drones: 60 - 50 combat, 10 scout
    Shields: 600
    Armour: 800
    Power: 200

    Damage per attack round (Min/Max)
    Drones 67/76
    Shields 652/710
    Armour 150/800

    *Your IRM generates all the weapons power your need in combat
    *Your ship can regenerate 63 shields per combat turn



    Cost = 257,490,135 credits.

    I can recoup the costs in just 6 days of interest on my account and it's a really good mid-level combat ship! :D
     
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