Stun

Discussion in 'Modding and Scripting Support' started by Fred, Sep 19, 2022.

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  1. Fred

    Fred New Member

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    Most of the times when a character gets stunned it lasts a short while in turn based combat. But sometimes it feels like you get stuck in the stunned mode and dont come out.

    Anyone know anyway to mod stun out?

    A flag that protects against stuns in a spell?

    Hex edit stuns?

    Hex edit criticals?

    I have tried 25 Constitution as it is written on called shots that you get a save vs stun equal to Constitutionx5 - 25%. But even at 25 Constitution you still get stunned (and as often as with 8 Constitution so it seems Constitution does not protect at all).
     
  2. Fred

    Fred New Member

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    I have done some testing.

    It seems that if you have 13 con or above you only get stunned for 1 extra turn. Under 13 con it varies how long the stun lasts.

    But if you cast any of the stat boosting spells twice (vitality, agility etc) you get stunned til death no matter you Con score (even if takes 20 turns). So double casting this will perma stun you.
     
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