Saw the thread about Leonidus's mod on the Codex. You sure had a plenty of stamina to change that many things, but I'd do many things different. Actually, I'd fuck around with far less things, but more on this later. I was constantly thinking about making a rebalance patch when I was working on the UAP, but I never went any further with it. Why? Because opinions, duh. Fixing a bug is fixing a bug, but you will alienate somebody when you change their favorite weapon/spell/whatever's numbers to something else. And when you have to change as much stuff as Arcanum has in desperate need of revising, well... The smart thing to do is to not overdo it. No 'overhauls', no 'complete rebalancing'. No old fan is going to play your reinvention of Arcanum. I mean, you're just some piece of shit basement dweller from a far corner of the Internet, why the fuck would I want to enjoy your genius? You didn't design this game, you know nothing, so keep your greasy palms away from the meat of the game. If you don't, then we will just have another CarArcanum. Actually, as it was duly noted on the Codex, Leonidus's effort is in many ways similar to the aforementioned opus. It's just our Leonidus didn't have the smarts to change any of the maps. Guess, the WorldEd manual was too boring or something. Back to the topic. What people want from the modder is to just carefully go around many small things that create balance spikes and push them into a right direction. Basically, fix all the old annoyances without adding any new shit. Anyway, first of all, I'd start with changing around some things in the engine (note that I already have all of the following stuff disassembled and ready to be fiddled with). Derived Stats: Speed: I'd change min cap and max cap to 8 and 25 respectively, this would make the stat still useful, but nowhere as gamebreaking. Actually, I'd go as far as say that this fuckin' stat alone is the main bane of Arcanum's combat. Just capping it would literally transform Arcanum into a much better game. Healing Rate: would change max cap from 6 to, say, 12. This would actually make building CON a viable alternative to gulping potions. Damage Bonus: STR20 gives you 20 points of extra melee damage. A bit overpowered. Especially when a character's strength goes over 20. Could change this bonus to, let's say, 15. Backstab: Problem: Oh, yes, the Backstab. The formula is very simple. Backstab, like every other skill in the game, actually goes from 0 to 20. When you attack from behind this number is simply added to your every strike. So how is it overpowered? Well, if the target is 'unaware', the backstab damage is multiplied by 5, meaning every hit does 100 (at full skill) points of damage that ignores armor IN ADDITION to your normal damage. This is too crazy with fast weapons like the Dagger of Speed. Solution: Change the sneak attack multiplier to 2x (max 40 points of damage instead of 100). Spells: Well, not too much to do here. Nerf Harm slightly, make the four elemental boosts non-stackable, nerf the Ogre summon and that's pretty much it. Since I'm capping the Speed stat, Temporal won't be able to do crazy things anymore (but it will still be useful for low DEX characters, like, you know, your typical mage). Weapons: Guns, guns, guns. The damage should be increased by a lot, while the speed should go down and stay down. Probably 12 or so for the fastest gun (not counting the +5 Firearms Apprentice speed bonus). This would fix both the peashooter and bullet shortage problems. Melee weapons are mostly fine with a few exceptions like Balanced Sword and Pyrotechnic Axe. Should be nerfed, but only slightly. No need to reinvent the wheel and alienate the already small fanbase. Followers: Dog: it's just a Brute Fang on steroids. They do 30-40 of normal damage IN ADDITION to their STR based Damage Bonus. So Dog's shelling out 50-60 points of evil when he maxes out his STR. I could change his base damage to, let's say, 10-20. Others: the others are mostly fine, but I'd like to spice up the things a bit, since like 8 followers are just using the immensely boring Pure Melee-Dodge scheme. But then again, I'm assuming the smart players are already using the Follower Editor. Well, this should be all the main stuff. Any other ideas? Actually, I may even go through all of this and release the patch, if enough people care. The Codex thread was pretty inspiring.