First, how to find out what spells are resisted by what stats? For example, it would be nice to know which creatures can resist Disintegrate, or Stasis, or Quench Life. Can Kerghan, for example, be put into Stasis? Second question: does anyone know the exact requirements for the following quests: releasing Gar the Orc, convincing Loghaire to come out, solving the Bedokaan quest without violence? I'm trying to get over my habit of getting as many followers as possible, and want to know the absolute minimum requirements for getting all fate points and Waromon as a follower (I grew to like this lizard fellow). Third question (pure curiosity this time): do you benefit in ANYTHING from renting rooms in the inns (except getting a quest in Black Root and Joachim's book in Stillwater)? Or from eating that tasty looking bread? And the last one: does your skill with lock picks depend on your tech aptitude? If, suppose, I learn lock picking and boost my MA to 100%, would it still be useful?
To release Gar I think you need like 2 Pesuasion or 10 CH or something like that. (Gee, that was real helpful)
All the resistances should be in the manual, other than that, its probably just magic resistance. As the guy above me stated, its about 2 persuasion to free Gar, to convince Loghaire you need I believe 12 Int, and to talk about Shape and Stone in your first conversation with Randver, and for the peace talks between the elves and Bedokaan, I'm not sure but I think its three persuasion I think you heal faster at inns, but I'm not sure, and bread does diddly i do believe it does
Two points of persuasion. Two parts. To get Ravender to talk about shape & stone, required for the task, IN 12. Potions of IN work, but talk fast. Then you need persuasion to get the king out. I always have two points or more when I get there, & that much works, less might. Three points of persuasion. Three points of persuasion. When you sleep, rather than advance time, you & your followers will heal fully. After adventuring, Magnus, for one, usualy carries a few points off his red bar. It will not fill up without sleep. No. No, yes, mages can use lockpicks. At IN 20, however, ALL skills get a 10% boost. Some insist that at the same level, DX, & training, Techies are better than mages at lockpicking, but even they admit that mages can still pick locks well.
I have done the Wheel Clan with 9 CH, & I think 8. I believe that The Bedokan Village can also be done with 9 CH, the trick is to have 3 persuasion with 9 CH. Working on it. Later: Nope, the best I can get with CH 9 is 2 3/4 persuasion, & that is not enough for the Bedokan peaceful ending. That took 12.