Shock staff- worthwhile?

Discussion in 'Arcanum Hints & Tips' started by Solaris, Aug 28, 2006.

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  1. Solaris

    Solaris New Member

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    In my search for a "Jayna friendly weapon"- a tech or neutral melee weapon with MSR<9 that would deal out decent damage at a decent speed- I have considered many weapons, but couldn't decide. The Balanced Sword and the Featherweight Axe are fast, but aren't dealing sufficient damage in Jayna's less than capable hands. She needs a weapon that deals damage independent of the ST, yet is faster than the Pyro axe. And so my attention turned to the weapon that is virtually always overlooked- the Shock Staff.

    At first glance, it appears to satisfy my requirements. The MSR fits, the damage (de-facto) seems adequate, the declared speed looks ok. It eats way too many charges, but I am willing to live with that. BUT:

    1)It appears that the Shock Staff only deals out Electrical damage half the time, otherwise acting like a normal staff
    2)Every time it does deal Electrical damage, my character's turn ends, even though I have plenty of action points left! What's up with that??? Is it a bug, or is it meant to be this way?
     
  2. Langolier

    Langolier Member

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    Well in my game it's worth while. I'm not sure what is "wrong" with it, but every time the electric-effect activates (which is with every blow that lands) it kills the target instantly. No matter what the target is or how powerful... It seems to be a continual effect...

    IE: you have a strong enemy...

    You land a blow...

    This electric-graphic (looks like jolt) surrounds the enemy and quickly saps his HP (and my charges) until he dies. The strongest foes last a second or two and then drop dead.

    So like I said...

    I think mine is bugged because right now it is way more effective than the pyro-axe.
     
  3. Solaris

    Solaris New Member

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    Umm wow. I want your bug.
     
  4. Xz

    Xz Monkey Admin Staff Member

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    We all want that bug, I think.
     
  5. Frigo

    Frigo New Member

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    Isn't this normal shock staff behaviour, at least when you have charges?

    But I dunno, I never used it.
     
  6. Solaris

    Solaris New Member

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    Wait, Langolier, a second or two? Are we talking real-time mode?

    Because I was talking turn-based, and perhaps that's the catch- it deals damage per remaining action points!
     
  7. Grossenschwamm

    Grossenschwamm Well-Known Member

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    I like the shockiong staff for the reason that it can be turned into a tesla rod, which can be turned into a tesla gun.
    However...this is no bug. I noticed the same thing, but found it impractical, due to the charges I went through on certain enemies. However, the amount of charges I ended up using could have been a bug.
     
  8. Langolier

    Langolier Member

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    Yes, real-time. I guess it is normal? Seems a bit overpowered... way more overpowered than the Pyro-Axe. I mean the last time I used it my "expert" level (12 points) melee technologist was able to "thwack" his way through the entire game in nothing more than a nice suit. Gore Guards... thief gang in the sewer... you name it he could drop 'em all as fast as he could swing.

    Edit: And yes it does gobble up charges. Almost balances it out... Almost. I don't even use the shocking staff anymore because it makes the game way too easy.
     
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