In my search for a "Jayna friendly weapon"- a tech or neutral melee weapon with MSR<9 that would deal out decent damage at a decent speed- I have considered many weapons, but couldn't decide. The Balanced Sword and the Featherweight Axe are fast, but aren't dealing sufficient damage in Jayna's less than capable hands. She needs a weapon that deals damage independent of the ST, yet is faster than the Pyro axe. And so my attention turned to the weapon that is virtually always overlooked- the Shock Staff. At first glance, it appears to satisfy my requirements. The MSR fits, the damage (de-facto) seems adequate, the declared speed looks ok. It eats way too many charges, but I am willing to live with that. BUT: 1)It appears that the Shock Staff only deals out Electrical damage half the time, otherwise acting like a normal staff 2)Every time it does deal Electrical damage, my character's turn ends, even though I have plenty of action points left! What's up with that??? Is it a bug, or is it meant to be this way?