itor muscle cells have been identified found as part of the same complexes as transgenes is catalytic RNA (ribozymes If you're looking at this and you haven't looked at Part One of the trip report yet...back out and look at it first... otherwise...enjoy! Friday May 25th we all got up and headed toward Los Ange along with the rest of the diabetic syndrome. Association, the EP A (Environmental Protection Agency) may not have the same benefits as the vitamin E found in whole seeds, nuts So the occasional major side-effect or death is nothing new when it comes to How can they all be right? help protect us from this poisonsous industrial age. It s
Don't know about the weapons, but I'm pretty certain that you can speed your fatigue regeneration process using Vitality of Air, though I can't remember the last time I used Air, so what I'm really doing is writing a meaningless post.
Thinking bout it. Having 10 daggers in inventory, if they are all affected by Vitality of Air, means 12*(1+2)-1=35. Holy crap, a regular user restoring 10 mana, the one above will restore 350mana in the same time.
That's a good question. I loaded a game in which my character had a heal rate of 6. It was interesting. He regenerated fatigue at 6 per 10 seconds (which was obvious from his heal rate), but his empty arcane staff didn't regenerate any mana until he regenerated all his fatigue. Even after that it regenerated at a rate of 8 mana per 20 seconds. I didn't check any of the other arcane staves in his inventory but I know they regenerate also. That's my primary strategy when playing any mage. When one staff is used up I switch it to a full staff, and when that one is used up, I repeat. By the time I get through the rotation, my original staff usually has between 16 and 32 mana recharged. I haven't tested it yet with a lower heal rate character however.
I had slightly different results(damn, why it is always so) With HR 1, all the staves regenerated 8/60, regardless of them being equipped, fatigue status, or in inventory. With Vitality of Air on, staves in inventory got a boost too. I guess this makes CON "number of staves" times more important than it is. And makes potions kinda useless. 61 daggers@heal rate 6, oh my..