Now that I've (finally!) managed to make a complete playthrough of Arcanum, I'm ready to reveal a couple of discoveries/exploits that may, quite possibly be new to even the most experienced players. You might already recognize these exploits, as I’ve posted about some of them on this forum already. While most of them might be considered obsolete with nowadays modifications around and thus not overly useful to your player character, you might still get a laugh out of them as they show quite well how relatively easy it is to be “cheating within the workings of this game”. Ok before we’re getting started, I've to mention that I made most of these discoveries while using the official patch only. While I’m sure that most of them remain intact in the UAP, you might have to take a slightly different approach to make the exploits work. If so, then I’ll try to notify you about what needs be done differently if I can. 1. Travel between Arcanum and the Void as many times as it suits you If you for some reason want to do the above without relying on any modifications, then that's not beyond the realm of possibility. How you say, without reaching the limits with what can be done with either magick or technology? Well alright, the former still has a role to play, but most of the hardwork doesn’t go much further than a few clicks in some specific dialogs. The dialogs I’m referring to are the ones used by individuals who take you from one place to another. Two obvious candidates for this are of course the sea captain and the train conductor found in most of the cities. You visit them, ask them about the costs for travelling from point A to be B, pay them and off you go. What if you’ve taken them to another location in beforehand? They still take you to B albeit from a different starting location. Were the starting location is doesn’t matter in the slightest…even if it is in another dimension such as the Void. You’ll always end up in your chosen destination. Now there are a couple of things left to be solved, for one how do you get either the captain or the conductor to another area? Dominate Will is the key here. Once you release them be sure that you’re invisible should their reaction towards you drop below 1. I’m pretty certain that the conversation you have with either of them isn't altered by the fact that your PC is visible or not. If this is not so, then there are a couple of others who you can take advantage of for this method to work (more on that later). If your PC is a gnome you should simply be able to better your reaction with them by constantly casting Charm on them. Getting to the Void in the first place you’ll have to choose the traditional route of dealing with either Nasrudin or Ku’an Hua. If you prefer to be banished to the Void by killing either of them (which can get you there pretty early, in fact even before you've finished your first main quest), neither the captain nor the conductor are favourable choices to take you back. This is at least true if you want to keep the option to travel back and forth between the two dimensions. Since in game time elapses as you pick your destination with either the captain or the conductor, Nasrudin’s or Ku’an Hua’s body will have decayed once you make it back to one of them. Luckily, as I mentioned earlier, you’ve a couple of other folks to choose from, namely the entrance guards of the Dredge and Quintarra (best choices), Priestess Birgit (only once and that is when you’re about to participate in the orgy), Gorrin on the Isle of Despair and The Pit guards in Dernholm. When you go back with one of the aforementioned, no (or not enough) time elapses for Nasrudin’s corpse to disappear which will allow you to teleport back to him and resurrect him. I’ll improve this post a bit later on when I've got the time but all in all, you should be set if want to give it a try. The other exploits I'm going to post about will revolve around item transformations, endings, quests, reputations, spells and other pointless stuff of interest.