I have been in the game long enough to see how it runs. My coments; The NPCs have more of a life than in Arcanum or Fallout. I mean aside from your portion of the game. Early on you can find a couple who argue in front of you. You can get married, I certainly hope spouses are more useful than Davin & Maria. The combat runs like a dream. I really like the radial menus. The evil start is flat hilarious. I do not think I will ever spacebar through it. Your spells can hit party members. No automatic saves against your own spells as in Arcanum. Watch those area effect spells like Fireball & Sleep. Put half my own party to sleep in a fight. :lol: No more calling down fire strikes on your own position & emerging unscathed. I find it odd after all my Arcanum time that I cannot put things in dressers, sleep in beds, or have a lot of inanimate objects light up. No trash picking either, no trash cans. I wonder how the inhabants dispose of junk. But then they don't need to employ the trash rotators that Arcanum has in every city & town. Acording to the chat with the developers, to get a "T" rating, the whorehouse was cut. :cry: Some NPCs & dialog as well. A few quests also. Can we hope for a mature rated follow up? Hasbro owns Wizards of the Coast who own D&D. Hasbro :roll: . Gripe, the neutral starting quest is to look up Hommlet's Druid. You easily find his understudy, but you cannot ask him about the local Druid. He could be unhelpful, a "gee. I haven't seen him since the (name) festival X weeks ago" response, but no mention whatsoever. Also, when a Druid speaks to this apprentice, she only gets the same "tell me about the old religon"lines as the rest of the party. No Druidic theological discusion at all. Yes Canis, there is a plot, not just hack & slash. There is a fair bit of hack & slash. But you knew that. If you are good, have a cleric study Detect Evil for town use, contrawise for the evil party.