NMA interviewed Leonard Boyarsky on the subject of Troika's

Discussion in 'News Comments' started by Dragoon, Oct 5, 2004.

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  1. Dragoon

    Dragoon New Member

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    You can read the interview <a href="http://www.nma-fallout.com/article.php?id=9564">here.</a> It's quite an interesting read, concentrating mostly on the subject of Troika's game engine. Unfortunately it seems to be to much in the "what if" convention. Basically I got the feeling that Troika would love to make Fallout 3 and now that they can't they'll still make a post-apoc RPG albeit with much less enthusiasm.
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    <br><blockquote><b>NMA</b> You recently had an interview with hardwired and in that interview said that selling a turn based PA RPG to publishers are hard these days, why do you think it's hard selling a game like this to a publisher? Especially looking at the recent success of for instance Silent Storm.
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    <br><b>LB</b> Publishers are looking for successful titles in terms of sales and not just positive reviews. They are averse to taking any risks which they can possibly avoid, which is why real-time action is favored over turn-based, and fantasy genres are favored over non-fantasy. This doesn't guarantee success, of course (there have been plenty of real-time, fantasy CRPG flops), but most, if not all, of the successful CRPG's have been in a fairly narrow category. For better or worse, it's what the mainstream public buys. Of course, this ignores the fact that most if not all of the hugest games are innovative and original, not just more of the same. But being original is risky, and with games costing huge amounts of money to make, everyone is looking for a guaranteed return on their investment.</blockquote>
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    <br><b>Source:</b> <a href:"http://www.rpgcodex.com">RPG Codex</a>
     
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