New skills!!

Discussion in 'Arcanum 2 Suggestion Forum' started by ralph, Oct 23, 2003.

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  1. ralph

    ralph New Member

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    There could be some new skils, like: barehands (fight whith no weapon), Berserk (Go crazy in battle) and prostitute (sell your self)
     
  2. Sleek_Jeek

    Sleek_Jeek New Member

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    prostitute is lame, the other suggestions are pretty good though.

    prostitute = haggle+beauty anyway. the rest would just depend on how horny the customer was.
     
  3. Dark Elf

    Dark Elf Administrator Staff Member

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    But... there already is a melee skill, which allows you to fight with bare hands if you wish (add 20+ Str and a pair of Machined Gauntlets and you'll be surprised...)

    Of course, in the next Arcanum, there could be different melee skills for different weapons (sword/axe/spear/mace) just like other RPGs, but that would require quite the remake of the current system.

    And right as Sleek said - prostitution wouldn't really be a skill in itself, rather a mesh of other skills and abilities (Beauty/Charisma/Haggle/Persuasion etc)

    Berzerk however... now that one seems like a cool one. Would make you stronger and faster I suppose (but to balance things out a bit, you'll loose defensive abilities and will be tired like hell afterwards)
     
  4. Rane

    Rane New Member

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    New Skills

    :lol: @ Prostitution, would that be availible for male characters too ?
    But as Dark Elf said its shouldn't be a seperate skill.

    But as for Beserk, that would be quite effective for bigger & slower characters (Ogre etc.)

    Have you ever thought of the skill Free Running ? (In case you don't what it is, it's when you can run up/along walls and jump really long distances etc.) :roll:
     
  5. Dark Elf

    Dark Elf Administrator Staff Member

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    Re: New Skills

    I would rather place something like that in the magic/tech rack. Why not a spell that gave you this ability as long as you kept it maintained (ideal as the 6th spell in the Conveyance or Temporal college)?

    Or, it could be a pair of electromagnetic boots you could build. Or both alternatives.
     
  6. Langolier

    Langolier Member

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    Heres an Idea for melee. Why not cause larger armors and such to decrease your dodge significantly? While naturally at the same time boosting your defense. That way you could do melee masters that dont need twenty strength and big armor to be effective, you have say a half-elf wearing a jacket and using a rapier. He dodges most hits from Sir Garrick, but doesnt do a whole lot of damage. I think melee mastery should boost your critical hits. Also certain weapons would have bonuses ot critical hit, like a rapier for instance does little damage, but has a much higher chance for a critical hit, since it is a precision weapon afterall. A broadsord does lots of damage but doesnt get many critical hits. It doesnt need them, while it may be a bit easier to dodge or something, 3 or 4 hits and your dead. Or something along those lines. I hate all my melee characters have to be big buff guys, I want a fast dodgy one.
    I dont think there should be separate skills for hand to hand and spear fighting, but they should definetly put spears into the game. Some months back someone had an idea for "duel weapons" skill. I think that would be cool. Weilding a sword and a net, or duel pistols.
     
  7. Rane

    Rane New Member

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    I love the idea of dual weapons Langolier :) . I can just see myself now with my party robbing a major bank in Arcanum 2. My character blowing holes through the guards while Virgil or Raven loot the safe ... :akimbo:
     
  8. Samwise

    Samwise New Member

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    Raven would be way too much of a wuss to do that. :/
     
  9. Solaris

    Solaris New Member

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    Well dual wielding is, of course, a great idea, though it might make a character overpowered (imagine two pyro axes). Unarmed as a separate skill is also a great suggestion, though it would require a special class of weapons- spiked gloves, brass knuckles, knuckle daggers, maybe special boots for literally kicking the enemy ass). Berserk shouldn't be a skill of its own, but a spell or a potion, maybe a race dependant special ability (suppose, there is a 5% chance that a dwarf, a half-orc or a half-ogre will enter berserk mood after taking damage in combat. Berserker mood could be like this: damage bonus +10, armor class- 10, dodge - 12, critical hit chance +5%, critical hit effect + 50%, critical failure chance +5%).
    Prostitution could be an option in the game itself-you join a prostitutes "trade union", similar to Thieves Underground, and get an option of extracting 100 gold from any person of the opposite sex who walks the streets.
     
  10. Spaminister

    Spaminister New Member

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    I think instead of prostitution it should be a horny-ness level... example: it would be a level (like health/fatigue) that would slowly go up as you played the game, and if it got too high? well, you go after anyone or anything (sheep, like Virgil!). Then if you had high persuastion and beauty you could get into the pants of anyone you wanted, which could give you bonuses (ie: sleep with the mayor of Caladon, and the guards overlook anything minorly wrong you've done), or if you sleep with the wife of some imporntant person, you could have all the guards after you!
    Plus, some weapons shouldn't be dual-wieldable, such as: a human could wield a rapier and a broadsword, but an ogre couldn't wield two broadswords.

    P.S I do know that Caladon doesn't have a mayor, I was saying that as a simple example.
     
  11. Xz

    Xz Monkey Admin Staff Member

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    whoo, sell your body for 100 coins, sick bastards.
     
  12. Samwise

    Samwise New Member

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    I think the horniness level thing is kinda lame. It should just be dependant on beauty. The more beautiful/skilled in prostitution (maybe persuasion also?) the more likely someone is to sleep w/ you. If they agree to, and they like your...er...performance, then their reaction modifer will go way up for you. If they get offended when you ask them if they want to sleep w/ you or if you get a critical failure (lol critical failure in bed rofl funny thought :lol: :) ) while "performing", then their reaction goes negative on you.

    This would be a very good way to get someone to like you a lot. For example, a few visits with Ristezze and he'll start selling stuff to you at really cheap prices. :) :D
     
  13. Samwise

    Samwise New Member

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    Oh btw I think an Ogre could dual-wield just about anything, including broadswords, imho.
     
  14. Dark Elf

    Dark Elf Administrator Staff Member

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    Say, wouldn't that make Ogres too powerful to play?

    If Dual-Wielding should be in, I guess it will be hell to balance it. :roll:

    Maybe if they used the D&D 3.5 rules - that you get huge TH penalties if you're using two medium weapons. The only way to avoid those penalties is to have a light weapon in your off-hand, or two light weapons.

    I wouldn't consider a broadsword light, not even for an ogre. :)

    Oh, and Dual Wield should always incur a TH penalty. Otherwise it would just be too lame...
     
  15. Herald

    Herald New Member

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  16. Xz

    Xz Monkey Admin Staff Member

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    at the end you'll need "[/quote]" instead of "
     
  17. Dark Elf

    Dark Elf Administrator Staff Member

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    It's an abbreviation. TH = To Hit, ie your chance to score a hit on the target.

    Yeah... like I said, balance is a crucial matter. Make something too powerful and people will abuse it, and the game will be hurt in the end.
     
  18. Solaris

    Solaris New Member

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    What you must do in order to balance dual wielding is make monsters deal more damage- so shields would become VERY important. Want to wield two swords- prepare to take some serious pain.
     
  19. Herald

    Herald New Member

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    Yeah but i manage to kill perfectly now, without a shield. I think in Arcanum it isn't a problem is you don't use a shield. Now if we take a look at Diablo2 (best game EVER :thumbup: ), dual wielding is powerfull (dual ls vs sorcie for example) but also very, i mean VERY hard to pull. So maybe they should ad blocking % in Arcanum2. I know i like shields with block a lot :) , the shield in Arcanum are semi-useless(except for the increase in AC
     
  20. Dark Elf

    Dark Elf Administrator Staff Member

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    I'll just let that one pass...

    Yeah, I agree. This is one of the features I liked with Morrowind. A two-handed weapon was considerably more powerful than a one-handed one, but you would miss out on that blocking rate. A high block skill is a much for any warrior who wish to survive in that game (well, at least literally, I know MW is too easy to be called hard...)

    Maybe there should be a block skill then. which enhanced the blocking rate of shields?
     
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