(as a pre-introduction, I want to apologize beforehand for this ungodly long post... came out far longer than I planned, but I wanted to explain what I wanted as best as possible) 'Lo everyone... I've been lurking around for the past week or two reading, searching, and learning what I can about modding this incredible game. Since I'm not out to make my own full-blown module yet, I've decided to focus on making changes to the main storyline (so to speak). Customized backgrounds were easy to figure out and implement, but I'm starting to crave a bit more... I've got a soft spot for Tech characters (with a bit of conveyance magick thrown in to dull the ache from walking nearly everywhere), so the more schematics I can get my hands on, the better. I've noticed quite a few items go unused as far as schematics go (the shotgun and power axe come to mind, though I could swear I saw a schematic using the latter once upon a time). In a nutshell, I'd like to add more variety to the available schematics, as well as tweaking some of the existing ones. Granted, the latter is probably far easier than the former, but *shrugs*. I'm well aware it may (more likely *will*) take some hex editing and script writing, but I'll manage. To go on a tangent for a moment: I've been digging around in the schematic_text and schematic.mes files, and I've noticed that some of the schematic placements in-game don't match up to their placements in these files... Fuel being the most obvious to me. Both files list it as a Chemistry schematic, but it shows up as Explosives in-game. The Clockwork Physician is another... files: Herbology, in-game: Mechanical. That strikes me as incredibly odd, but the in-game placements make more sense, so I'm not sure what difference it makes. Anyhow, to the meat of the problem. It has to do with this post: http://www.terra-arcanum.com/phpBB/view ... hp?t=13230 I'm reading this one of two ways, and if possible, I'd like some clarification as to which (if either) is correct: A) User-created schematics will always go to the Herbology tab, unless both ingredients are already used in a given discipline, or B) User-created schematics will go into the Herbology tab only if neither of the ingredients is already used in a given discipline. If that comes across as a bit confusing, allow me to elaborate: let's say I create a new firearm. The ingredients would be a Fine Revolver and Metal Plates, let's call it a Low Recoil Revolver (the plates adding weight to reduce kickback, thereby increasing firing speed and accuracy). Obviously, this would be intended for the Gun Smithy discipline, which brings me to my question: Since the metal plates aren't used in any default Gun Smithy schematic (but the Fine Revolver is), would the game place it under the Gun Smithy discipline, or Herbology?