multiple .bmp files in one .art

Discussion in 'Modding and Scripting Support' started by team a, Apr 1, 2008.

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  1. team a

    team a New Member

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    Does anyone know how to put multiple .bmp files together to create one art file? I can't get bmp2art to do this.
     
  2. rroyo

    rroyo Active Member

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    No one outside of the original build team has either.
    The BMP2ART we have will only make single-image .art files.
     
  3. team a

    team a New Member

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    What file dimensions are possible in making .art files? I.e. what are the maximum dimensions.

    Also, have you been able to create items or tiles besides scenery?

    How is the tile a scenery object can be "used" from determined - is it just based on the bottom pixel or middle pixel? This would also be the blocking tile and the tile that determines whether other objects are in front of or behind the object.
     
  4. rroyo

    rroyo Active Member

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    1) On the size question - Here's all the sizes that's known to work:

    12 X 15
    18 X 24
    22 X 51
    26 X 32
    30 X 30
    30 X 58
    30 X 99
    38 X 74
    46 X 50
    46 X 118
    49 X 32
    60 X 62
    60 X 63
    62 X 36
    62 X 54
    62 X 58
    62 X 60
    63 X 58
    63 X 61
    82 X 60
    86 X 39
    90 X 60
    90 X 64
    98 X 116
    118 X 193
    122 X 120
    126 X 146
    142 X 62
    146 X 126
    158 X 43
    158 X 167
    182 X 224
    185 X 114
    210 X 300
    218 X 189
    242 X 140
    294 X 118
    294 X 218 (Used for schematics)*
    350 X 180 (Largest known size)

    *The schematic size is a bit smaller than original so you may see a black line below the picture when you bring your new one up.

    I think after I get this next release out the door, I'm going to update that ART creation guide. There was entirely too much stuff left out of it.

    2) I added some new schematics and half a dozen new boots, but everything else has just been scenery.

    3) To be honest with you, I'm not entirely sure. I haven't been able to get the hang of this hex-editing stuff. When I make new scenery, I have to use trial-and-error to eventually get the red location marker to where I want it.
    The halfling doors worked best with the marker directly in front of it, but the tapestries and posters need the marker directly below it.
     
  5. team a

    team a New Member

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    Hey thanks a lot man - that's really helpful.

    One more thing, though - what art creation guide are you referring to? Maybe it could answer any questions that might come up as I work on this stuff.
     
  6. rroyo

    rroyo Active Member

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  7. team a

    team a New Member

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    thanks, rroyo. Unfortunately, both my campus and the tunnel I use to get around it won't let me access that domain, but I'll take a look when I get home in a few months.
     
  8. rroyo

    rroyo Active Member

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    I'll probably need to re-up by then, but that's no problem.
     
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