Mixing different kinds of attack methods

Discussion in 'Arcanum Discussion' started by The Pigeon, Feb 15, 2014.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. The Pigeon

    The Pigeon Member

    Messages:
    305
    Likes Received:
    5
    Joined:
    Nov 28, 2007
    There are a number of different ways to attack in Arcanum - swords, bows, guns, grenades, build able minions, spells from different magics etc.

    What I want to know is: Which of these methods is worth combining?

    E.g. If you went an archer, would it be worth spending the points to go melee? Would there be enough situations where you are better off throwing some grenades and then using another attack type over solely just using that other attack type?
     
  2. ytzk

    ytzk Well-Known Member

    Messages:
    2,390
    Likes Received:
    28
    Joined:
    Sep 30, 2010
    Stun, Entangle, Stasis or Stun Grenades + anything = win.
     
  3. The Pigeon

    The Pigeon Member

    Messages:
    305
    Likes Received:
    5
    Joined:
    Nov 28, 2007
    Sounds cool, I can imagine how stunning would be useful.

    Would it also be worth combining pure attack forms? Like guns and swords or bows and straight damage spells?
     
  4. Dark Elf

    Dark Elf Administrator Staff Member

    Messages:
    10,726
    Media:
    34
    Likes Received:
    160
    Joined:
    Feb 6, 2002
    From a powergaming perspective I suppose the best way of doing it is combine attack forms that rely on the same attribute. DX affects stuff like Melee, Dodge, Backstab and Throw, so you can't really go wrong combining those.
     
  5. The Pigeon

    The Pigeon Member

    Messages:
    305
    Likes Received:
    5
    Joined:
    Nov 28, 2007
    I've combined melee and dodge myself, but haven't tried backstab or throw yet. Might give it a go. Thanks for the advice Dark Elf!
     
  6. Dark Elf

    Dark Elf Administrator Staff Member

    Messages:
    10,726
    Media:
    34
    Likes Received:
    160
    Joined:
    Feb 6, 2002
    Backstab and the Stun spell is pretty nifty in turn-based combat, by the way.
     
  7. Ruda

    Ruda Active Member

    Messages:
    445
    Likes Received:
    42
    Joined:
    Feb 6, 2013
    You say nifty, I say harm level OP. Especially combined with haste.
     
  8. The Pigeon

    The Pigeon Member

    Messages:
    305
    Likes Received:
    5
    Joined:
    Nov 28, 2007
    Sounds intriguing. On a vaguely related note, boomerangs and massive dex are similar. Well, in my module when I was testing it months ago anyway - tried to go pure throwing and discovered none of the enemies could catch up to me - nor did the boomerang take durability damage (which it should have I think, not sure how to change that).
     
Our Host!