You have to go to the city of Spoiler Tulla But you can't enter the city until Spoiler you talk to Nasrudin Except if you Spoiler force yourself into the city by clicking a bit past the city and stopping the world map movement when in the city this may require several attempts to time it right
Does becoming a Master Mage do what it's supposed to do or anything? And do you have to wear the item?
You don't have to wear the amulet. It does what it's supposed to do however, once you're a master the fatigue costs for all spells within your specialized school are halved. Spoiler Incidentally, Jormund is apparently the only mage EVER to have mastered two schools. What a prodigy.
I don't know why it didn't work for me then. Perhaps there's a code somewhere that wasn't tripped when I left the test and spoke to the Master of Force.
Well, it doesn't seem to matter that Jormund mastered two schools, because that merely knocks his fatigue consumption down to normal. Friggin dwarf double fatigue penalty... But, yeah, the game is pretty buggy. There's a good chance that the script wasn't triggered at all, or something about your character prevents it from being active. You could try to reload from a previous save and do it over, if you feel like spending that time again...
Normal fatigue consumption = better off than most dwarves in existence = definitely mastery. The small bearded ones are supposed to suck at magick, having this inner resistance to it. Serves to make dwarf sorcerers a bit more intriguing, methinks.
I think it's a pretty stupid idea to make dwarves suck at magic, but not elves at tech. Is there any patch that removes this fatigue penalty ?
Other than giving them even bigger penalties to all the tech skills, I wonder how you would go about and make elves such more at tech. I mean, sure, you could always give them a risk to outright fail whenever they comine the components of a schematic (destroying the components in the process), but that would just result in a save-reloadfest really.