Magic vs Techy

Discussion in 'Arcanum Hints & Tips' started by Parmanian, Apr 25, 2003.

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  1. Parmanian

    Parmanian New Member

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    I finally got my first taste of how these interact..........

    This is the first time I'm playing technology wise and the higher the tech numbers the LESS virgil can heal me.

    I always played neutral....when it dipped tech I got a spell and vice versa.

    Just thought people might need to know that if you go techy make sure you pick some healing areas.

    Every game I played I took the first two levels of herbology just to sell the excess potions that I never really ever used. Now I have to rely on these because Virgil DOESN'T even try to heal me on his own anymore.

    With armor, thats another story, I always got to wear all the good stuff for protection. Now its much tougher to get your AC up. Just goes to show you how many times you can play this game with different results.

    have fun

    Parmanian said that
     
  2. Shadygrove

    Shadygrove New Member

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    Vergil has heal skill as well. Give him bandages & he can heal techies.
     
  3. Parmanian

    Parmanian New Member

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    thanks shadygrove..........

    Duh.............I always wondered what the bandages were for


    hehehhe

    Parmanian
     
  4. Demosthenes

    Demosthenes New Member

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    Bandages are dependent on the heal skill. You can learn it yourself or get followers like Jayna or Virgil to do it for you.
     
  5. Solaris

    Solaris New Member

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    Armor is sometihng I NEVER had a problem with when being a tech. You can easily buy good chain and plate armor, which gives enough AC. You might not get as much AC as you could with Arcane Leather + Rings of Protection + Shield of Protection, but your need for AC is also not that great. Your weapons are much more lethal (Pyro axe and Pyro bow, Tesla gun) so your enemies simply don't live long enough to harm you. You have grenades that can stun a GROUP, and you can throw them as much as you want in the same turn (I find it much easier to fight tough opponents like Seething masses, Ore golems and arachnids when you're tech and have Molotov). You have CP saving items (charged rings, eye gear, Magnus's glove) and drugs, you can break into shopkeeper's inventory without much trouble, you can easily solve any money problems you can possibly have. If only the techies could teleport...
     
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