What exactly does this modifier do for a magical item? I see that the value for this stat sometimes changes but the maximum value of this stat that I've seen so far is 100%. Does anyone know what this stat actually does? :???:
To put it in it's simplest form, the more magickal apptitude you have, the more the percentage goes up, and the better the item will work
Thanks. it's been bothering me for a while. And I know this is not related but, sometimes the item's weight changes as well. I had a Sword of Air that turned into 60 stone from 20 stone and a Feather weight chainmail that went from 250 stone to 470 stone. is this a glitch or does it have to do something with Magical/Technological Aptitudes?
It's easy. The Sword of Air has a magic weight-reducing effect, which grows in power as your magic alignment goes up. The feather-weigh chainmail probably has the same effect but tech-wise, resulting in failure at a high magic alignment. Or something like that.
That's what it thought because I figured I should try making an alchemist charcter that doesn't fight at all. The guy was supposed to have all spells under conveyance and temporal, and all techs from Smithy and Mechanical. But when I created a feather weight chainmail and gave it to Virgil the weight changed from 250 to 470. and Sogg's Large FWCM was around 420 stones, slightly lighter than Virgil's. But Sogg is neither magicallly or technologically inclined right. And I gave Sogg a Sword of Air. The sword weighed 60 stones on his hands. So I'm still puzzled as to how this should happen... :/
If Sogg isn't tech or magick inclined, he won't get many bonuses (or drawbacks) from magick or tech items. And I wouldn't suggest mixing magick and technology, it just makes you mediocre at both
You can mix them, but if you do, stick to the spells that don't depend on Magickal Aptitude for their effect. Like the attribute-boosting elemental spells for example, and the Temporal college. And the Mental college too, I think. Or you can go with full Magickal Aptitude and use a swarm of Mechanical Arachnids, like someone around here did. Or use Invisibility to steal Automatons, though that doesn't really require any technology on your own part.
I was thinking of creating a character that makes automatons and uses tempus fugit to boost the automaton's speed (and killing potential). Would tempus fugit affect my automatons? I'm sorry if I'm going off-topic on a thread that I started.
I think the spell would effect your automatons, yes. Also, put a cp into Stun. It's one of the best spells in the game.
I usually use real-time. It's a lot quicker and more realistic, obviously. I've only ever used turn-based for paticularly difficult battles.
Me, too.. Its hard to hit enemies with offensive magic when you have to actually click them instead of just aiming the spell at their general direction..or is there a way to do that as well? :-(