Mageling?

Discussion in 'Arcanum Hints & Tips' started by -WhiteDog-, Jun 21, 2003.

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  1. -WhiteDog-

    -WhiteDog- New Member

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    I'm going to make a persuadive Mage, but I don't know much about the different spells efficency(?). I'm wondering wich spells to take.

    I have already picked "Harm" "Jolt" and the shield. I have spent 3 pts on peruasion.



    What spells do you recomend? Or maybe show your own characters?

    Thx / Oscar
     
  2. Resident Master Vampire

    Resident Master Vampire New Member

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  3. Myrdyr

    Myrdyr New Member

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    I'm playing the same way (persuasive mage): Harm's good, jolt sucks, fireflash's mondo good, congeal time is on my list to get later. You can do serious harm with just these few spells (including smart use of agility of fire). I've the Ring of Influence and Jewel of Hebe, and have found potions of intelligence to be useful (especially in Wheel Clan).
     
  4. -WhiteDog-

    -WhiteDog- New Member

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  5. Lateralus

    Lateralus New Member

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    Have u tried Mental? There's no need to persuade them if u can control them... :)
     
  6. Shadygrove

    Shadygrove New Member

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    Purity of Water. The social & shopping spell.
     
  7. -WhiteDog-

    -WhiteDog- New Member

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    What colleges should I max? Force seems nice...anything else I should Max?
     
  8. Shadygrove

    Shadygrove New Member

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    What appeals to you? Raising the dead? Summoning demons? Seeing hiden things? Stopping time? It is all so subjective.

    Conveyance is very handy. Fire to Firefash is great for a force mage. Temporial is uber in the right place. Meta can stop a lot of magic using critters cold. (Fire Spiders & Burnowars come right to mind.) With Summoning or Mental, you never run out of friends. (Mental, use Dominate Will to capture a Boss Monster, & have him wipe out his own minions. Then let him go & kill him.) Black Necro, kill them. Raise them from the dead. Send them after their friends.

    So many mages. So little time.
     
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