Kitchen Bosses cook up a storm at PCgames.de

Discussion in 'News Comments' started by DarkUnderlord, Apr 26, 2004.

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  1. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    The German PC Games site have <a href="http://www.pcgames.de/?article_id=302721">got a very short preview</a> of <a href="http://www.vampirebloodlines.com">Bloodlines</a>. Oddly enough, it's written in German, so here's a badly translated version of it:
    <br><blockquote><b>17.04.2004 14:45 o'clock - </b>added themselves that with game of roles, Action Adventure and leaves creep Shooter tasty play A pots charms, last demonstrated the cooks of Deus ex 2. The kitchen bosses of troika Games ( Arcanum ) invented a completely similar prescription: In the Pen&Paper universe of Vampire: The Masquerade is to develop for assistance of the help Life 2 engines a game of roles with depth and freedom of action.
    <br>
    <br><b> Near at the original</b>
    <br>
    <br>Differently than with most category brothers or the direct predecessor Redemption (2000 appeared) one will experience the history of the new Vampire directly from the eyes its age Ego. Exact say from those a Vampir Frischlings, which only recently as Auger arouse and now in Los Angeles the future order for the local Patriarchen settle should. Although Bloodlines appears at first sight like a Ego Shooter, a washgenuine game of roles is under the shining surface. "we try, at the original to remain as close as possible", say chief developer Leonard Boyarsky in the PC Games interview. "for example we take over the character sheet of the collecting main with all values and statistics."
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    <br><b>Three solutions for each problem</b>
    <br>
    <br>For each task and each problem in the play the developers want to prepare at least three solutions: the direct, violent, the quiet, secret and the peaceful, cunning. "if the player for example at a guard past wants, can he her simply umnieten - that is tried the simplest way or it to by-creep in the shade at the post. Or however it goes directly toward it and convinces it that it is let through." Whether it folds or not, depends on the character values. Who wants to play Bloodlines like a Shooter, invests simply all points of experience into attributes such as strength or perseverance. Who rather tapst on quiet soles by the level, its stealth Skills floats upward. And who does not want to make itself the hands dirty, relies evenly on the Vampir talent to in-flow to its in relation to fear or respect or Harmlosigkeit feign, and must then only in multiple Choice dialogues the correct answer find.</blockquote>
    <br>In case you didn't understand any of that, the general gist is:<ul><li>While Bloodlines is a First Person Shooter, it has very strong RPG elements.
    <br><li>There are usually three ways to solve any problem. Either with violence, by sneaking or through dialogue.</ul> Spotted @ <a href="http://www.rpgcodex.com">the Codex</a>
     
  2. xento

    xento New Member

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    It sounds like it will run alot the same way that Deus Ex 2 does, and that's great. I love how that game is set up.
     
  3. Sleek_Jeek

    Sleek_Jeek New Member

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  4. xento

    xento New Member

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    The sequel kick ass, sleek! It has an awesome story, great gameplay, super graphics, wonderful sound.

    What else is there? You just need to play it all the way though, and stop giving up on the first level. :roll:
     
  5. Sleek_Jeek

    Sleek_Jeek New Member

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    Combat is cripppled by the lack of damage zones. The coolest part of combat in Deus Ex was dragging yourself to a medical station while desperately defending yourself from one last bad guy.

    <edit> may be I'm confused...
     
  6. xento

    xento New Member

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    What are you talking about? I don't see how that differs from Deus Ex 2.
     
  7. Role-Player

    Role-Player New Member

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