Particularly a thief's skill, pick pocket, prowling and lock picking. I tried many times to play a thief. The role-playing kind of a D&D rogue, with suitable personality, skills and abilities. I found the thievery skills not very useful - or the skill checks too harsh - unless I focus all my efforts into it. But my rogues were often loners, and if I invest heavily into thievery skills I die in combat (like those vicious wolves, wererat trios of doom or those Hand assassins with a whole lot of APs plus a mid level undead summon). I often end up playing a melee fighter, or a mage with a bit of prowling, pick pocket and lock picking. I just deleted my second failed rogue attempts. :/ What are your experience in playing a rogue in Arcanum? Is the D&D rogue just not workable here?