I think Arcanum is bias towards technology (not magick)

Discussion in 'General Discussion' started by FluffyLittleRabbit, Nov 13, 2001.

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  1. FluffyLittleRabbit

    FluffyLittleRabbit New Member

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    Technology has more schematics than Magic spells. THERE ARE A TOTAL OF 57 FOUND SCHEMATICS AND 56+57=113 SCHEMATICS. Here are the names of the Found Schematics
    1. Invigorator
    2. Reanimator
    3. Clockwork Physician
    4. Miracle Cure
    5. Mental Inhibitor
    6. Necromizer
    7. Fortifier
    8. Fuel
    9. Potion of Paralysis
    10. Lemon and Potato Charges
    11. Charged Sword
    12. Flow Disruptor
    13. Tesla Gun
    14. Bellringer
    15. Electro Armor
    16. Pyrotechnic Bow
    17. Knock out Gas
    18. Hallucination Grenade
    19. Electrocution Grenade
    20. Grenade Launcher
    21. Time Bomb
    22. Concussion Grenade
    23. Paralysis Grenade
    24. Mustard Gas Grenade
    25. Plastique
    26. Detonator
    27. Flame Thrower
    28. Mechanized Gun
    29. Acid Gun
    30. Accelerator Gun
    31. Pyrotechnic Gun
    32. Blade Launcher
    33. High Velocity Pistol
    34. Schreck's Multi-Barreled Pistol
    35. Long Range Pistol
    36. Transquilizer Gun
    37. Poison Arachnid
    38. Automaton
    39. Compound Bow
    40. Envenomed Bow
    41. Medical Arachnid
    42. Illuminated Decoy
    43. Explosive Decoy
    44. Automation Gunner
    45. Goggled Helmet
    46. Machined Platemail
    47. Wheel Clan Spectacles
    48. Envenomed Sword
    49. Envenomed Axe
    50. Miner's Helmet
    51. Pyrotechnic Axe
    52. Rifled Cannon
    53. Mechanical Dagger
    54. Elixer of Hypnotic Suggestion
    55. Brain Builder
    56. Muscle Maker
    57. Bullets

    Although technology earlier on is weak, it is devastating in the end. What are ur thoughts?


    <font size=-1>[ This Message was edited by: FluffyLittleRabbit on 2001-11-13 08:15 ]</font>
     
  2. Jarinor

    Jarinor New Member

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    While there is a tech equivalent for almost everything, there is no tech equivalent for hasten or teleport - both of which are very good and handy spells...

    I think it is fairly even, because the flexibility of magick is countered by the fatigue cost...
     
  3. Sheriff Fatman

    Sheriff Fatman Active Member

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    It's not found schematics we should be talking about. Tech and Magic characters can use them, since all you need to do is buy enough tech manuals.

    Learned schematics are the tech equivalent of spells, and are pretty pathetic in comparison. Don't get me wrong - I love playing tech - but the it's hard to think of a learned schematic that worth having, and can't be made by followers. The only two that come to mind are charged rings and molotovs, which can only be made by followers picked up quite a while into the game.

    No. 34 on your list is a quest schematic and can't be built.

    No. 47 is also for a quest and can be obtained without the schematic or built by someone else with the schematic.

    Since you have the other quest schematics, why not include the Iron Key (which can be built with tech of 0)?
     
  4. Jinxed

    Jinxed Active Member

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    is nr. 44 really a reality? I thought it's fanfiction. Anyway, all the schems aren't worth bramihn crap if you don't know how to use them, and also, there is no really killer schems like spells, i.e disentigrate.
    I agree there is alot, and it gives you fun experimenting and finding making the tech more enyoyable but still, since Troika forgot about the existance of SPELL COMPONENTS magic doesn't weight anything, and the tech can't carry all his inventions

    _________________
    I'm gonna dance on your grave

    <font size=-1>[ This Message was edited by: Jinxed on 2001-11-13 09:19 ]</font>
     
  5. Jarinor

    Jarinor New Member

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    Again, it's balanced out...tech doesn't require any upkeep...sleeping/resting won't cancel you're tech effects (provided they don't have a time limit).

    What is the magick equivalent of the pyrotechnic axe? One of the best melee weapons in the game (if not the best), and magick character get bonus critical failures using it :smile:.
     
  6. Ioo

    Ioo New Member

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    There's one more complication... When you learn a spell, you just *do* it. When you learn a schematic, you have to find the parts, have the expertise, the IN if it's a found schematic. And in most cases you'll need to put something together, to make an element of a newer schematic.
     
  7. friend_al_23

    friend_al_23 New Member

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    How easy do you think it easy to get all those parts, build them but then you have to increase your degree. After increasing it, there's intelligence. If you run out of the item, you need to look for the components and again and make the schematic again. With the spells, you just put points in there together with willpower and you have yourself some heavy spells. The more magick aptitude you have, the more damage or resistance you'll have.
     
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