I can't attack objects, HELP!

Discussion in 'Arcanum Hints & Tips' started by Kirke, Jul 17, 2005.

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  1. Kirke

    Kirke New Member

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    I can't attack objects, it makes some quests impossible, destroying engine for example... Where's the problem? I can throw some granades or dynamite at it, but I can't attack it with spells, weapons or bare hands. Please, help me.
     
  2. Bunny

    Bunny New Member

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    Some things are not made to be attacked. However, here are some questions...
    1) Are you patched?
    2) How long has this been happening? That is to say, could you ever attack something and after saving a game you could attack no more?
     
  3. Kirke

    Kirke New Member

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    Engine and bridge materials are surely made to be attacked ;].
    1. No, I'm not. I didn't think of it, thank you.
    2. Saves & loads don't help unfortunately. I could never attack those objects, I just didn't feel like being bad before.
    Thanks for reply and help Bunny, I'll go patch my self now.
     
  4. Nukenin

    Nukenin New Member

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    And just in case--to force attack an object, make sure you're ALT-clicking it (i.e. hold down the ALT key when attacking). Make sure you're using a weapon that won't be damaged by the object you're attacking (or attack it unarmed with healing ready--Dog or a half-ogre with machined gauntlets work wonders at bashing things).
     
  5. Bunny

    Bunny New Member

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    You're welcome, Kirke.
    And you're right, Nukenin, I forgot about the ALT-clicking thing, although I'm pretty sure you don't need it for the things you're supposed to attack (e.g. the portal near Liam's workshop).
    The patch will probably be enough.
     
  6. Baal

    Baal New Member

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    “But aren’t you supposed to attack Virgil?â€￾ He’s only good for carrying your baggage.
     
  7. Vorak

    Vorak Administrator Staff Member

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    The key being to attack, not kill. Leave him unconscious on the ground for a while and then come back and give him another beating.
     
  8. Bunny

    Bunny New Member

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    Virgil's worth having just because of his seiyuu. Period.
    And he's not that good for carrying things, I mean, he gets encumbered quite easily!
     
  9. Nukenin

    Nukenin New Member

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    Especially when you load him down with platemail.

    In a recent game, in the BMC or Dredge I believe, Virgil got knocked out--so badly that his fatigue was at -47 or so. I brought up the menu to pause the game so I could eat dinner, then came back and raced over to the next big fight. As Sogg (or was it Dog?) and tore ourselves up, I wondered--why wasn't Virgil healing? Why is he knocked out? Where is he?!? Then I realized I'd not given him time to recover, and he was still passed out several screens away. Whoops! :)
     
  10. Bunny

    Bunny New Member

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    Being knocked out sucks. If you don't have good followers, real-time can beat you real bad, and if you're knocked out, turn-based sucks. So to recover more quickly, you gotta change to real-time, but if you do, you run the risk of getting obliterated.
     
  11. Baal

    Baal New Member

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    That is why if you get badly hurt you set it to turn based for the beginning of the next battle, it seams to be that you always get the first shot wile in turn based. Then you set it back to real-time when it’s the enemy turn to fight. But that makes fighting too easy.
     
  12. Bunny

    Bunny New Member

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    Yeah, but that doesn't work if you're unconscious...
     
  13. Nukenin

    Nukenin New Member

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    My elven backstabber is definitely a turn-based guy. (IMHO the game runs a bit too fast realtime anyways, so I always play turnbased.)

    Instead of carefully sneaking up behind opponents to dispatch them, he simply charges into the room, with his forces (Virgil, Sogg, Gar, and Magnus) charging right behind him. An enemy rushes up within striking distance (getting pounded by the lads if it's an enemy that is coming from behind) and then--whoops! My turn! I then prowl behind the poor sod and dispatch him, her, or it with a swipe of my filament sword. Unless I critically miss, that is. Then I dispatch myself and hit the F8 key before the annoying death slide comes up. (Though at 20th level it seems I now have barely enough HP to sometimes survive my critical misses.)

    Fatigue isn't much of a problem for the elf any more (he was constantly passing out at the crash site and in early levels) simply because he and the lads tend to dispatch the opposition in only a few rounds at most. The only bad fight recently (in the overrun sewers) was against a pair of muck walkers who chose (rather intelligently) to focus their attacks on Virgil. I could not backstab them (or I'm assuming I could not--prowling around them never produced any status other than Aware) so it was up to the lads (esp. Sogg and Gar) to dish out the bulk of the damage (though I did help with a few critical swipes of the filament sword).

    Another caveat of always rushing into turn-based combat is that the slow runner Magnus is often a screen away when combat is initiated. This is a good thing, IMHO, since if he got targeted and damaged, he'd probably stay that way for a while, since Virgil would be reluctant to waste fatigue trying to heal the dwarf. (I'm taking Magnus along just for the fun of it, though he did fashion a nice balanced sword to replace Gar's charmed axe.)
     
  14. Bunny

    Bunny New Member

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    Virgil is ALWAYS reluctant to heal Magnus. As a matter of fact, Virgil never heals him, not even when he is dying. That serves him right, for being a technologist. :p
     
  15. Nukenin

    Nukenin New Member

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    I've seen Virgil heal Magnus when he is absolutely about to die--or try to, at least.

    It's really fun when he's got two dwarf technologists to try to heal. (At least I can force him to try to heal a player technologist to the point of him passing out.)
     
  16. Bunny

    Bunny New Member

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  17. Nukenin

    Nukenin New Member

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    The "Virgil, I need healing" dialogue option. As long as he's got some magick aptitude he will eventually be able to cast a heal on you. Repeat until fully healed. If he passes out, then wait for his fatigue to recover (or use a fatigue restorer), and start spamming him for heals again.

    Too bad there's no "Virgil, Magnus needs healing" dialogue path.

    In a recent game with my dwarven smith/axefighter and Magnus (and Virgil, natch), I tried to keep some bandages around, to give to Virgil when Magnus needed healing, and only when both Virgil himself and my dwarf were fully healed. (I can't believe his AI will let him waste bandages on himself or other magic/neutral characters when no scars or other crippling injuries need to be treated.)
     
  18. Bunny

    Bunny New Member

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    Bandages work wonderfully even when you're not crippled, scarred, etc. They're the best healers I've ever seen. Well, not really, since they don't work if you're not giving your points to intelligence and heal. They're for an elite group, I guess. :p
     
  19. Nukenin

    Nukenin New Member

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    The problem with bandages and Virgil is that he cheerily squanders them on himself. When he's got plenty of fatigue to blow on healing spells.

    It might not be much of an issue when he gets Heal 5. It's annoying early, when he sits there and burns up all the bandages you've given him, and your HPs haven't budged one bit. :)
     
  20. Dark Elf

    Dark Elf Administrator Staff Member

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    I hear there's a sollution for techheads called "Jayna Stiles".
     
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