I've played exclusively real time since I first owned Arcanum, but lately I've been switching on turn based and seeing how it compares to real time for certain fights. To me it seems a great deal easier, as with a decent speed and high strength/strong spells/a good ranged weapon the enemies drop like flies - whereas in real time even if you dispatch one enemy quickly his buddy has been beating you in the face the whole time so you take a lot more damage. Furthermore, combat management becomes more tricky in real time as you have to select relevant spells on and use them on enemies whilst they are already mangling you and even then you might miss click and wind up dead. The standard argument is that turn based combat is always more tactical then real time, but to me it only seems more formulaic; I like the nature of real time and how you have to react quickly and do more things of the fly. What's your opinion? Do you think turn based and real time should have ever been shoehorned into a single game? It feels like with aRPGs like Diablo II are in a way easier as the interface was simplified enough to make real time combat work well, whereas Arcanum with it's unholy union has turn based that is too easy and real time that, mainly because of the interface, for many would be too hard.