How do I add my portrait?

Discussion in 'Arcanum Hints & Tips' started by Zubbus, Sep 29, 2002.

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  1. Zubbus

    Zubbus New Member

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  2. Dragoon

    Dragoon New Member

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    I bet there's a very detailed instruction at www.terra-arcanum.com in a setion with custom portraits. Search for your answer there.
     
  3. Zubbus

    Zubbus New Member

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  4. Dragoon

    Dragoon New Member

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    I checked and couldn't find it either even though I'm sure I read it there. I'll look for it tomorrow and if I succeed I'll give you a link.
     
  5. Luchaire

    Luchaire New Member

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    Assuming you're talking about character portraits, you might check HERE.
     
  6. Dragoon

    Dragoon New Member

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    I see that due to Luchaire some of my info is obsolete. Anyway the same instruction, and many others, are in World Ed manual too. You should have this manual if you have 1074 patch. It may come in handy when you want to tinker with arcanum.


    On second thought I decided to copy/paste the instruction in case someone had the same question in the future and wanted to use the search engine. (and besides we can't allow people to leave us for DoA).

    Portraits (userport.mes):
    Userport.mes allows the mod builder to make custom portraits available to the player.
    Each portrait is a 256 color BMP file that is 64 x 64 pixels. Its name should have a three letter
    prefix which is 2 letters for race and one letter for gender. This prefix defines which race-gender
    combination of a PC or NPC can use this portrait.
    The race prefixes are
    HU - human
    DW - dwarf
    EL - elf
    HE - half elf
    GN - gnome
    HA - halfling
    HO - half orc
    HG - half ogre
    The gender prefixes are
    M - male
    F - female
    Special prefixes
    NPC - this portrait is useable only by NPC's, regardless of race or gender
    ANY - anyone (PC or NPC of any race or gender) can use this portrait
    Examples:
    {1}{ELM1} means there is a portrait named data/portrait/ELM1.bmp which is
    only available to elf males
    {2}{ANYpretty} means there is a portrait named data/portrait/ANYpretty.bmp
    which is useable by anyone
    {3}{NPCbob} means there is a portrait named data/portrait/NPCbob.bmp that is
    available to any NPC but not to PC's
    For the larger versions of the portraits you can create a 128x128 BMP and append "_b" to its
    name. So if you have a regular portrait file called ELM1.bmp you can create another called
    ELM1_b.bmp to be used for the bigger portrait. This does not have to be added to the
    userport.mes file, the game will automatically detect and use it. If the _b file does not exist, the
    game will simply scale up the smaller version.
     
  7. Zubbus

    Zubbus New Member

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    Ah, thanks a lot.
    Now, a slightly different problem. The game accepts 256 colors. And most 16/24/32-bit photos look crap when turned 256. Anyone know a good way to do this?
     
  8. Dragoon

    Dragoon New Member

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    When it comes to editing graphics you could contact (pm them for example) nbrosz or Milo. Perhaps they know of a way.
     
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